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Diffstat (limited to 'components/fasani__adafruit_gfx/Adafruit_GFX.cpp')
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diff --git a/components/fasani__adafruit_gfx/Adafruit_GFX.cpp b/components/fasani__adafruit_gfx/Adafruit_GFX.cpp new file mode 100755 index 0000000..6f88d9e --- /dev/null +++ b/components/fasani__adafruit_gfx/Adafruit_GFX.cpp @@ -0,0 +1,2034 @@ +/* +This is the core graphics library for all our displays, providing a common +set of graphics primitives (points, lines, circles, etc.). It needs to be +paired with a hardware-specific library for each display device we carry +(to handle the lower-level functions). + +Adafruit invests time and resources providing this open source code, please +support Adafruit & open-source hardware by purchasing products from Adafruit! + +Copyright (c) 2013 Adafruit Industries. All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +- Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +- Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE +POSSIBILITY OF SUCH DAMAGE. + */ + +#include "Adafruit_GFX.h" +#include "glcdfont.c" + +// Many (but maybe not all) non-AVR board installs define macros +// for compatibility with existing PROGMEM-reading AVR code. +// Do our own checks and defines here for good measure... + +#ifndef pgm_read_byte +#define pgm_read_byte(addr) (*(const unsigned char *)(addr)) +#endif +#ifndef pgm_read_word +#define pgm_read_word(addr) (*(const unsigned short *)(addr)) +#endif +#ifndef pgm_read_dword +#define pgm_read_dword(addr) (*(const unsigned long *)(addr)) +#endif + +// Pointers are a peculiar case...typically 16-bit on AVR boards, +// 32 bits elsewhere. Try to accommodate both... + +#if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF) +#define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr)) +#else +#define pgm_read_pointer(addr) ((void *)pgm_read_word(addr)) +#endif + +inline GFXglyph *pgm_read_glyph_ptr(const GFXfont *gfxFont, uint8_t c) { +#ifdef __AVR__ + return &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]); +#else + // expression in __AVR__ section may generate "dereferencing type-punned + // pointer will break strict-aliasing rules" warning In fact, on other + // platforms (such as STM32) there is no need to do this pointer magic as + // program memory may be read in a usual way So expression may be simplified + return gfxFont->glyph + c; +#endif //__AVR__ +} + +inline uint8_t *pgm_read_bitmap_ptr(const GFXfont *gfxFont) { +#ifdef __AVR__ + return (uint8_t *)pgm_read_pointer(&gfxFont->bitmap); +#else + // expression in __AVR__ section generates "dereferencing type-punned pointer + // will break strict-aliasing rules" warning In fact, on other platforms (such + // as STM32) there is no need to do this pointer magic as program memory may + // be read in a usual way So expression may be simplified + return gfxFont->bitmap; +#endif //__AVR__ +} + +#ifndef min +#define min(a, b) (((a) < (b)) ? (a) : (b)) +#endif + +#ifndef _swap_int16_t +#define _swap_int16_t(a, b) \ + { \ + int16_t t = a; \ + a = b; \ + b = t; \ + } +#endif + +/**************************************************************************/ +/*! + @brief Instatiate a GFX context for graphics! Can only be done by a + superclass + @param w Display width, in pixels + @param h Display height, in pixels +*/ +/**************************************************************************/ +Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) { + _width = WIDTH; + _height = HEIGHT; + rotation = 0; + cursor_y = cursor_x = 0; + textsize_x = textsize_y = 1; + textcolor = textbgcolor = 0xFFFF; + wrap = true; + _cp437 = false; + gfxFont = NULL; +} + +/**************************************************************************/ +/*! + @brief Write a line. Bresenham's algorithm - thx wikpedia + @param x0 Start point x coordinate + @param y0 Start point y coordinate + @param x1 End point x coordinate + @param y1 End point y coordinate + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + uint16_t color) { +#if defined(ESP8266) + yield(); +#endif + int16_t steep = abs(y1 - y0) > abs(x1 - x0); + if (steep) { + _swap_int16_t(x0, y0); + _swap_int16_t(x1, y1); + } + + if (x0 > x1) { + _swap_int16_t(x0, x1); + _swap_int16_t(y0, y1); + } + + int16_t dx, dy; + dx = x1 - x0; + dy = abs(y1 - y0); + + int16_t err = dx / 2; + int16_t ystep; + + if (y0 < y1) { + ystep = 1; + } else { + ystep = -1; + } + + for (; x0 <= x1; x0++) { + if (steep) { + writePixel(y0, x0, color); + } else { + writePixel(x0, y0, color); + } + err -= dy; + if (err < 0) { + y0 += ystep; + err += dx; + } + } +} + +/**************************************************************************/ +/*! + @brief Start a display-writing routine, overwrite in subclasses. +*/ +/**************************************************************************/ +void Adafruit_GFX::startWrite() {} + +/**************************************************************************/ +/*! + @brief Write a pixel, overwrite in subclasses if startWrite is defined! + @param x x coordinate + @param y y coordinate + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::writePixel(int16_t x, int16_t y, uint16_t color) { + //printf("wPixel:%d,%d,%d ",x,y,color); + drawPixel(x, y, color); +} + +/**************************************************************************/ +/*! + @brief Write a perfectly vertical line, overwrite in subclasses if + startWrite is defined! + @param x Top-most x coordinate + @param y Top-most y coordinate + @param h Height in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::writeFastVLine(int16_t x, int16_t y, int16_t h, + uint16_t color) { + // Overwrite in subclasses if startWrite is defined! + // Can be just writeLine(x, y, x, y+h-1, color); + // or writeFillRect(x, y, 1, h, color); + drawFastVLine(x, y, h, color); +} + +/**************************************************************************/ +/*! + @brief Write a perfectly horizontal line, overwrite in subclasses if + startWrite is defined! + @param x Left-most x coordinate + @param y Left-most y coordinate + @param w Width in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::writeFastHLine(int16_t x, int16_t y, int16_t w, + uint16_t color) { + // Overwrite in subclasses if startWrite is defined! + // Example: writeLine(x, y, x+w-1, y, color); + // or writeFillRect(x, y, w, 1, color); + drawFastHLine(x, y, w, color); +} + +/**************************************************************************/ +/*! + @brief Write a rectangle completely with one color, overwrite in + subclasses if startWrite is defined! + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color) { + // Overwrite in subclasses if desired! + fillRect(x, y, w, h, color); +} + +/**************************************************************************/ +/*! + @brief End a display-writing routine, overwrite in subclasses if + startWrite is defined! +*/ +/**************************************************************************/ +void Adafruit_GFX::endWrite() {} + +/**************************************************************************/ +/*! + @brief Draw a perfectly vertical line (this is often optimized in a + subclass!) + @param x Top-most x coordinate + @param y Top-most y coordinate + @param h Height in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, + uint16_t color) { + startWrite(); + writeLine(x, y, x, y + h - 1, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a perfectly horizontal line (this is often optimized in a + subclass!) + @param x Left-most x coordinate + @param y Left-most y coordinate + @param w Width in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w, + uint16_t color) { + startWrite(); + writeLine(x, y, x + w - 1, y, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Fill a rectangle completely with one color. Update in subclasses if + desired! + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color) { + startWrite(); + for (int16_t i = x; i < x + w; i++) { + writeFastVLine(i, y, h, color); + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Fill the screen completely with one color. Update in subclasses if + desired! + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillScreen(uint16_t color) { + fillRect(0, 0, _width, _height, color); +} + +/**************************************************************************/ +/*! + @brief Draw a line + @param x0 Start point x coordinate + @param y0 Start point y coordinate + @param x1 End point x coordinate + @param y1 End point y coordinate + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + uint16_t color) { + // Update in subclasses if desired! + if (x0 == x1) { + if (y0 > y1) + _swap_int16_t(y0, y1); + drawFastVLine(x0, y0, y1 - y0 + 1, color); + } else if (y0 == y1) { + if (x0 > x1) + _swap_int16_t(x0, x1); + drawFastHLine(x0, y0, x1 - x0 + 1, color); + } else { + startWrite(); + writeLine(x0, y0, x1, y1, color); + endWrite(); + } +} + +/**************************************************************************/ +/*! + @brief Draw a circle outline + @param x0 Center-point x coordinate + @param y0 Center-point y coordinate + @param r Radius of circle + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, + uint16_t color) { +#if defined(ESP8266) + yield(); +#endif + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + startWrite(); + writePixel(x0, y0 + r, color); + writePixel(x0, y0 - r, color); + writePixel(x0 + r, y0, color); + writePixel(x0 - r, y0, color); + + while (x < y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + + writePixel(x0 + x, y0 + y, color); + writePixel(x0 - x, y0 + y, color); + writePixel(x0 + x, y0 - y, color); + writePixel(x0 - x, y0 - y, color); + writePixel(x0 + y, y0 + x, color); + writePixel(x0 - y, y0 + x, color); + writePixel(x0 + y, y0 - x, color); + writePixel(x0 - y, y0 - x, color); + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Quarter-circle drawer, used to do circles and roundrects + @param x0 Center-point x coordinate + @param y0 Center-point y coordinate + @param r Radius of circle + @param cornername Mask bit #1 or bit #2 to indicate which quarters of + the circle we're doing + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawCircleHelper(int16_t x0, int16_t y0, int16_t r, + uint8_t cornername, uint16_t color) { + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + + while (x < y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + if (cornername & 0x4) { + writePixel(x0 + x, y0 + y, color); + writePixel(x0 + y, y0 + x, color); + } + if (cornername & 0x2) { + writePixel(x0 + x, y0 - y, color); + writePixel(x0 + y, y0 - x, color); + } + if (cornername & 0x8) { + writePixel(x0 - y, y0 + x, color); + writePixel(x0 - x, y0 + y, color); + } + if (cornername & 0x1) { + writePixel(x0 - y, y0 - x, color); + writePixel(x0 - x, y0 - y, color); + } + } +} + +/**************************************************************************/ +/*! + @brief Draw a circle with filled color + @param x0 Center-point x coordinate + @param y0 Center-point y coordinate + @param r Radius of circle + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, + uint16_t color) { + startWrite(); + writeFastVLine(x0, y0 - r, 2 * r + 1, color); + fillCircleHelper(x0, y0, r, 3, 0, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Quarter-circle drawer with fill, used for circles and roundrects + @param x0 Center-point x coordinate + @param y0 Center-point y coordinate + @param r Radius of circle + @param corners Mask bits indicating which quarters we're doing + @param delta Offset from center-point, used for round-rects + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, + uint8_t corners, int16_t delta, + uint16_t color) { + + int16_t f = 1 - r; + int16_t ddF_x = 1; + int16_t ddF_y = -2 * r; + int16_t x = 0; + int16_t y = r; + int16_t px = x; + int16_t py = y; + + delta++; // Avoid some +1's in the loop + + while (x < y) { + if (f >= 0) { + y--; + ddF_y += 2; + f += ddF_y; + } + x++; + ddF_x += 2; + f += ddF_x; + // These checks avoid double-drawing certain lines, important + // for the SSD1306 library which has an INVERT drawing mode. + if (x < (y + 1)) { + if (corners & 1) + writeFastVLine(x0 + x, y0 - y, 2 * y + delta, color); + if (corners & 2) + writeFastVLine(x0 - x, y0 - y, 2 * y + delta, color); + } + if (y != py) { + if (corners & 1) + writeFastVLine(x0 + py, y0 - px, 2 * px + delta, color); + if (corners & 2) + writeFastVLine(x0 - py, y0 - px, 2 * px + delta, color); + py = y; + } + px = x; + } +} + +/**************************************************************************/ +/*! + @brief Draw a rectangle with no fill color + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, + uint16_t color) { + startWrite(); + writeFastHLine(x, y, w, color); + writeFastHLine(x, y + h - 1, w, color); + writeFastVLine(x, y, h, color); + writeFastVLine(x + w - 1, y, h, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a rounded rectangle with no fill color + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param r Radius of corner rounding + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, + int16_t r, uint16_t color) { + int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis + if (r > max_radius) + r = max_radius; + // smarter version + startWrite(); + writeFastHLine(x + r, y, w - 2 * r, color); // Top + writeFastHLine(x + r, y + h - 1, w - 2 * r, color); // Bottom + writeFastVLine(x, y + r, h - 2 * r, color); // Left + writeFastVLine(x + w - 1, y + r, h - 2 * r, color); // Right + // draw four corners + drawCircleHelper(x + r, y + r, r, 1, color); + drawCircleHelper(x + w - r - 1, y + r, r, 2, color); + drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4, color); + drawCircleHelper(x + r, y + h - r - 1, r, 8, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a rounded rectangle with fill color + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param w Width in pixels + @param h Height in pixels + @param r Radius of corner rounding + @param color 16-bit 5-6-5 Color to draw/fill with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, + int16_t r, uint16_t color) { + int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis + if (r > max_radius) + r = max_radius; + // smarter version + startWrite(); + writeFillRect(x + r, y, w - 2 * r, h, color); + // draw four corners + fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1, color); + fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1, color); + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a triangle with no fill color + @param x0 Vertex #0 x coordinate + @param y0 Vertex #0 y coordinate + @param x1 Vertex #1 x coordinate + @param y1 Vertex #1 y coordinate + @param x2 Vertex #2 x coordinate + @param y2 Vertex #2 y coordinate + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + int16_t x2, int16_t y2, uint16_t color) { + drawLine(x0, y0, x1, y1, color); + drawLine(x1, y1, x2, y2, color); + drawLine(x2, y2, x0, y0, color); +} + +/**************************************************************************/ +/*! + @brief Draw a triangle with color-fill + @param x0 Vertex #0 x coordinate + @param y0 Vertex #0 y coordinate + @param x1 Vertex #1 x coordinate + @param y1 Vertex #1 y coordinate + @param x2 Vertex #2 x coordinate + @param y2 Vertex #2 y coordinate + @param color 16-bit 5-6-5 Color to fill/draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, + int16_t x2, int16_t y2, uint16_t color) { + + int16_t a, b, y, last; + + // Sort coordinates by Y order (y2 >= y1 >= y0) + if (y0 > y1) { + _swap_int16_t(y0, y1); + _swap_int16_t(x0, x1); + } + if (y1 > y2) { + _swap_int16_t(y2, y1); + _swap_int16_t(x2, x1); + } + if (y0 > y1) { + _swap_int16_t(y0, y1); + _swap_int16_t(x0, x1); + } + + startWrite(); + if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing + a = b = x0; + if (x1 < a) + a = x1; + else if (x1 > b) + b = x1; + if (x2 < a) + a = x2; + else if (x2 > b) + b = x2; + writeFastHLine(a, y0, b - a + 1, color); + endWrite(); + return; + } + + int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0, + dx12 = x2 - x1, dy12 = y2 - y1; + int32_t sa = 0, sb = 0; + + // For upper part of triangle, find scanline crossings for segments + // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1 + // is included here (and second loop will be skipped, avoiding a /0 + // error there), otherwise scanline y1 is skipped here and handled + // in the second loop...which also avoids a /0 error here if y0=y1 + // (flat-topped triangle). + if (y1 == y2) + last = y1; // Include y1 scanline + else + last = y1 - 1; // Skip it + + for (y = y0; y <= last; y++) { + a = x0 + sa / dy01; + b = x0 + sb / dy02; + sa += dx01; + sb += dx02; + /* longhand: + a = x0 + (x1 - x0) * (y - y0) / (y1 - y0); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + */ + if (a > b) + _swap_int16_t(a, b); + writeFastHLine(a, y, b - a + 1, color); + } + + // For lower part of triangle, find scanline crossings for segments + // 0-2 and 1-2. This loop is skipped if y1=y2. + sa = (int32_t)dx12 * (y - y1); + sb = (int32_t)dx02 * (y - y0); + for (; y <= y2; y++) { + a = x1 + sa / dy12; + b = x0 + sb / dy02; + sa += dx12; + sb += dx02; + /* longhand: + a = x1 + (x2 - x1) * (y - y1) / (y2 - y1); + b = x0 + (x2 - x0) * (y - y0) / (y2 - y0); + */ + if (a > b) + _swap_int16_t(a, b); + writeFastHLine(a, y, b - a + 1, color); + } + endWrite(); +} + +// BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS --------------------- + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) + position, using the specified foreground color (unset bits are transparent). + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[], + int16_t w, int16_t h, uint16_t color) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte <<= 1; + else + byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); + if (byte & 0x80) + writePixel(x + i, y, color); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y) + position, using the specified foreground (for set bits) and background (unset + bits) colors. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw pixels with + @param bg 16-bit 5-6-5 Color to draw background with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[], + int16_t w, int16_t h, uint16_t color, + uint16_t bg) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte <<= 1; + else + byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); + writePixel(x + i, y, (byte & 0x80) ? color : bg); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, + using the specified foreground color (unset bits are transparent). + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, + int16_t h, uint16_t color) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte <<= 1; + else + byte = bitmap[j * byteWidth + i / 8]; + if (byte & 0x80) + writePixel(x + i, y, color); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 1-bit image at the specified (x,y) position, + using the specified foreground (for set bits) and background (unset bits) + colors. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw pixels with + @param bg 16-bit 5-6-5 Color to draw background with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w, + int16_t h, uint16_t color, uint16_t bg) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte <<= 1; + else + byte = bitmap[j * byteWidth + i / 8]; + writePixel(x + i, y, (byte & 0x80) ? color : bg); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw PROGMEM-resident XBitMap Files (*.xbm), exported from GIMP. + Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor. + C Array can be directly used with this function. + There is no RAM-resident version of this function; if generating bitmaps + in RAM, use the format defined by drawBitmap() and call that instead. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with monochrome bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels + @param color 16-bit 5-6-5 Color to draw pixels with +*/ +/**************************************************************************/ +void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y, const uint8_t bitmap[], + int16_t w, int16_t h, uint16_t color) { + + int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte + uint8_t byte = 0; + + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte >>= 1; + else + byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]); + // Nearly identical to drawBitmap(), only the bit order + // is reversed here (left-to-right = LSB to MSB): + if (byte & 0x01) + writePixel(x + i, y, color); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 8-bit image (grayscale) at the specified + (x,y) pos. Specifically for 8-bit display devices such as IS31FL3731; no + color reduction/expansion is performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with grayscale bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, + const uint8_t bitmap[], int16_t w, + int16_t h) { + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + writePixel(x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i])); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 8-bit image (grayscale) at the specified (x,y) + pos. Specifically for 8-bit display devices such as IS31FL3731; no color + reduction/expansion is performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with grayscale bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap, + int16_t w, int16_t h) { + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + writePixel(x + i, y, bitmap[j * w + i]); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 8-bit image (grayscale) with a 1-bit mask + (set bits = opaque, unset bits = clear) at the specified (x,y) position. + BOTH buffers (grayscale and mask) must be PROGMEM-resident. + Specifically for 8-bit display devices such as IS31FL3731; no color + reduction/expansion is performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with grayscale bitmap + @param mask byte array with mask bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, + const uint8_t bitmap[], + const uint8_t mask[], int16_t w, + int16_t h) { + int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte + uint8_t byte = 0; + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte <<= 1; + else + byte = pgm_read_byte(&mask[j * bw + i / 8]); + if (byte & 0x80) { + writePixel(x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i])); + } + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask + (set bits = opaque, unset bits = clear) at the specified (x,y) position. + BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match + Specifically for 8-bit display devices such as IS31FL3731; no color + reduction/expansion is performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with grayscale bitmap + @param mask byte array with mask bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap, + uint8_t *mask, int16_t w, int16_t h) { + int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte + uint8_t byte = 0; + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte <<= 1; + else + byte = mask[j * bw + i / 8]; + if (byte & 0x80) { + writePixel(x + i, y, bitmap[j * w + i]); + } + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) at the specified + (x,y) position. For 16-bit display devices; no color reduction performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with 16-bit color bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[], + int16_t w, int16_t h) { + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + writePixel(x + i, y, pgm_read_word(&bitmap[j * w + i])); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) at the specified (x,y) + position. For 16-bit display devices; no color reduction performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with 16-bit color bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap, + int16_t w, int16_t h) { + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + writePixel(x + i, y, bitmap[j * w + i]); + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask + (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH + buffers (color and mask) must be PROGMEM-resident. For 16-bit display + devices; no color reduction performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with 16-bit color bitmap + @param mask byte array with monochrome mask bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[], + const uint8_t mask[], int16_t w, int16_t h) { + int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte + uint8_t byte = 0; + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte <<= 1; + else + byte = pgm_read_byte(&mask[j * bw + i / 8]); + if (byte & 0x80) { + writePixel(x + i, y, pgm_read_word(&bitmap[j * w + i])); + } + } + } + endWrite(); +} + +/**************************************************************************/ +/*! + @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set + bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH + buffers (color and mask) must be RAM-resident. For 16-bit display devices; no + color reduction performed. + @param x Top left corner x coordinate + @param y Top left corner y coordinate + @param bitmap byte array with 16-bit color bitmap + @param mask byte array with monochrome mask bitmap + @param w Width of bitmap in pixels + @param h Height of bitmap in pixels +*/ +/**************************************************************************/ +void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap, + uint8_t *mask, int16_t w, int16_t h) { + int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte + uint8_t byte = 0; + startWrite(); + for (int16_t j = 0; j < h; j++, y++) { + for (int16_t i = 0; i < w; i++) { + if (i & 7) + byte <<= 1; + else + byte = mask[j * bw + i / 8]; + if (byte & 0x80) { + writePixel(x + i, y, bitmap[j * w + i]); + } + } + } + endWrite(); +} + +// TEXT- AND CHARACTER-HANDLING FUNCTIONS ---------------------------------- + +// Draw a character +/**************************************************************************/ +/*! + @brief Draw a single character + @param x Bottom left corner x coordinate + @param y Bottom left corner y coordinate + @param c The 8-bit font-indexed character (likely ascii) + @param color 16-bit 5-6-5 Color to draw chraracter with + @param bg 16-bit 5-6-5 Color to fill background with (if same as color, + no background) + @param size Font magnification level, 1 is 'original' size +*/ +/**************************************************************************/ +void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, + uint16_t color, uint16_t bg, uint8_t size) { + drawChar(x, y, c, color, bg, size, size); +} + +// Draw a character +/**************************************************************************/ +/*! + @brief Draw a single character + @param x Bottom left corner x coordinate + @param y Bottom left corner y coordinate + @param c The 8-bit font-indexed character (likely ascii) + @param color 16-bit 5-6-5 Color to draw chraracter with + @param bg 16-bit 5-6-5 Color to fill background with (if same as color, + no background) + @param size_x Font magnification level in X-axis, 1 is 'original' size + @param size_y Font magnification level in Y-axis, 1 is 'original' size +*/ +/**************************************************************************/ +void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, + uint16_t color, uint16_t bg, uint8_t size_x, + uint8_t size_y) { + + if (!gfxFont) { // 'Classic' built-in font + + if ((x >= _width) || // Clip right + (y >= _height) || // Clip bottom + ((x + 6 * size_x - 1) < 0) || // Clip left + ((y + 8 * size_y - 1) < 0)) // Clip top + return; + + if (!_cp437 && (c >= 176)) + c++; // Handle 'classic' charset behavior + + startWrite(); + for (int8_t i = 0; i < 5; i++) { // Char bitmap = 5 columns + uint8_t line = pgm_read_byte(&font[c * 5 + i]); + for (int8_t j = 0; j < 8; j++, line >>= 1) { + if (line & 1) { + if (size_x == 1 && size_y == 1) + writePixel(x + i, y + j, color); + else + writeFillRect(x + i * size_x, y + j * size_y, size_x, size_y, + color); + } else if (bg != color) { + if (size_x == 1 && size_y == 1) + writePixel(x + i, y + j, bg); + else + writeFillRect(x + i * size_x, y + j * size_y, size_x, size_y, bg); + } + } + } + if (bg != color) { // If opaque, draw vertical line for last column + if (size_x == 1 && size_y == 1) + writeFastVLine(x + 5, y, 8, bg); + else + writeFillRect(x + 5 * size_x, y, size_x, 8 * size_y, bg); + } + endWrite(); + + } else { // Custom font + //printf("draw(%d) Custom font in x:%d y:%d\n",c,x,y); + // Character is assumed previously filtered by write() to eliminate + // newlines, returns, non-printable characters, etc. Calling + // drawChar() directly with 'bad' characters of font may cause mayhem! + + c -= (uint8_t)pgm_read_byte(&gfxFont->first); + GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c); + uint8_t *bitmap = pgm_read_bitmap_ptr(gfxFont); + + uint16_t bo = pgm_read_word(&glyph->bitmapOffset); + uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height); + int8_t xo = pgm_read_byte(&glyph->xOffset), + yo = pgm_read_byte(&glyph->yOffset); + uint8_t xx, yy, bits = 0, bit = 0; + int16_t xo16 = 0, yo16 = 0; + + if (size_x > 1 || size_y > 1) { + xo16 = xo; + yo16 = yo; + } + + // Todo: Add character clipping here + + // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS. + // THIS IS ON PURPOSE AND BY DESIGN. The background color feature + // has typically been used with the 'classic' font to overwrite old + // screen contents with new data. This ONLY works because the + // characters are a uniform size; it's not a sensible thing to do with + // proportionally-spaced fonts with glyphs of varying sizes (and that + // may overlap). To replace previously-drawn text when using a custom + // font, use the getTextBounds() function to determine the smallest + // rectangle encompassing a string, erase the area with fillRect(), + // then draw new text. This WILL infortunately 'blink' the text, but + // is unavoidable. Drawing 'background' pixels will NOT fix this, + // only creates a new set of problems. Have an idea to work around + // this (a canvas object type for MCUs that can afford the RAM and + // displays supporting setAddrWindow() and pushColors()), but haven't + // implemented this yet. + + startWrite(); + for (yy = 0; yy < h; yy++) { + for (xx = 0; xx < w; xx++) { + if (!(bit++ & 7)) { + bits = pgm_read_byte(&bitmap[bo++]); + } + if (bits & 0x80) { + if (size_x == 1 && size_y == 1) { + writePixel(x + xo + xx, y + yo + yy, color); + } else { + writeFillRect(x + (xo16 + xx) * size_x, y + (yo16 + yy) * size_y, + size_x, size_y, color); + } + } + bits <<= 1; + } + } + endWrite(); + + } // End classic vs custom font +} +/**************************************************************************/ +/*! + @brief Print one byte/character of data, used to support print() + @param c The 8-bit ascii character to write +*/ +/**************************************************************************/ +size_t Adafruit_GFX::write(uint8_t c) { + if (!gfxFont) { // 'Classic' built-in font + printf("write(%d) Custom font\n",c); + if (c == '\n') { // Newline? + cursor_x = 0; // Reset x to zero, + cursor_y += textsize_y * 8; // advance y one line + } else if (c != '\r') { // Ignore carriage returns + if (wrap && ((cursor_x + textsize_x * 6) > _width)) { // Off right? + cursor_x = 0; // Reset x to zero, + cursor_y += textsize_y * 8; // advance y one line + } + drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize_x, + textsize_y); + cursor_x += textsize_x * 6; // Advance x one char + } + + } else { // Custom font + //printf("write(%d) Custom font\n",c); + if (c == '\n') { + cursor_x = 0; + cursor_y += + (int16_t)textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } else if (c != '\r') { + uint8_t first = pgm_read_byte(&gfxFont->first); + + if ((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) { + //printf("write() >=%d <=%d CHAR is in range\n",first, (uint8_t)pgm_read_byte(&gfxFont->last)); + + GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c - first); + uint8_t w = pgm_read_byte(&glyph->width), + h = pgm_read_byte(&glyph->height); + if ((w > 0) && (h > 0)) { // Is there an associated bitmap? + int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic + if (wrap && ((cursor_x + textsize_x * (xo + w)) > _width)) { + cursor_x = 0; + cursor_y += (int16_t)textsize_y * + (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } + drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize_x, + textsize_y); + } + cursor_x += + (uint8_t)pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize_x; + } + } + } + return 1; +} + +/**************************************************************************/ +/*! + @brief Set text 'magnification' size. Each increase in s makes 1 pixel + that much bigger. + @param s Desired text size. 1 is default 6x8, 2 is 12x16, 3 is 18x24, etc +*/ +/**************************************************************************/ +void Adafruit_GFX::setTextSize(uint8_t s) { setTextSize(s, s); } + +/**************************************************************************/ +/*! + @brief Set text 'magnification' size. Each increase in s makes 1 pixel + that much bigger. + @param s_x Desired text width magnification level in X-axis. 1 is default + @param s_y Desired text width magnification level in Y-axis. 1 is default +*/ +/**************************************************************************/ +void Adafruit_GFX::setTextSize(uint8_t s_x, uint8_t s_y) { + textsize_x = (s_x > 0) ? s_x : 1; + textsize_y = (s_y > 0) ? s_y : 1; +} + +/**************************************************************************/ +/*! + @brief Set rotation setting for display + @param x 0 thru 3 corresponding to 4 cardinal rotations +*/ +/**************************************************************************/ +void Adafruit_GFX::setRotation(uint8_t x) { + rotation = (x & 3); + switch (rotation) { + case 0: + case 2: + _width = WIDTH; + _height = HEIGHT; + break; + case 1: + case 3: + _width = HEIGHT; + _height = WIDTH; + break; + } +} + +/**************************************************************************/ +/*! + @brief Set the font to display when print()ing, either custom or default + @param f The GFXfont object, if NULL use built in 6x8 font +*/ +/**************************************************************************/ +void Adafruit_GFX::setFont(const GFXfont *f) { + if (f) { // Font struct pointer passed in? + if (!gfxFont) { // And no current font struct? + // Switching from classic to new font behavior. + // Move cursor pos down 6 pixels so it's on baseline. + cursor_y += 6; + } + } else if (gfxFont) { // NULL passed. Current font struct defined? + // Switching from new to classic font behavior. + // Move cursor pos up 6 pixels so it's at top-left of char. + cursor_y -= 6; + } + gfxFont = (GFXfont *)f; +} + +/**************************************************************************/ +/*! + @brief Helper to determine size of a character with current font/size. + Broke this out as it's used by both the PROGMEM- and RAM-resident + getTextBounds() functions. + @param c The ascii character in question + @param x Pointer to x location of character + @param y Pointer to y location of character + @param minx Minimum clipping value for X + @param miny Minimum clipping value for Y + @param maxx Maximum clipping value for X + @param maxy Maximum clipping value for Y +*/ +/**************************************************************************/ +void Adafruit_GFX::charBounds(char c, int16_t *x, int16_t *y, int16_t *minx, + int16_t *miny, int16_t *maxx, int16_t *maxy) { + + if (gfxFont) { + + if (c == '\n') { // Newline? + *x = 0; // Reset x to zero, advance y by one line + *y += textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } else if (c != '\r') { // Not a carriage return; is normal char + uint8_t first = pgm_read_byte(&gfxFont->first), + last = pgm_read_byte(&gfxFont->last); + if ((c >= first) && (c <= last)) { // Char present in this font? + GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c - first); + uint8_t gw = pgm_read_byte(&glyph->width), + gh = pgm_read_byte(&glyph->height), + xa = pgm_read_byte(&glyph->xAdvance); + int8_t xo = pgm_read_byte(&glyph->xOffset), + yo = pgm_read_byte(&glyph->yOffset); + if (wrap && ((*x + (((int16_t)xo + gw) * textsize_x)) > _width)) { + *x = 0; // Reset x to zero, advance y by one line + *y += textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance); + } + int16_t tsx = (int16_t)textsize_x, tsy = (int16_t)textsize_y, + x1 = *x + xo * tsx, y1 = *y + yo * tsy, x2 = x1 + gw * tsx - 1, + y2 = y1 + gh * tsy - 1; + if (x1 < *minx) + *minx = x1; + if (y1 < *miny) + *miny = y1; + if (x2 > *maxx) + *maxx = x2; + if (y2 > *maxy) + *maxy = y2; + *x += xa * tsx; + } + } + + } else { // Default font + + if (c == '\n') { // Newline? + *x = 0; // Reset x to zero, + *y += textsize_y * 8; // advance y one line + // min/max x/y unchaged -- that waits for next 'normal' character + } else if (c != '\r') { // Normal char; ignore carriage returns + if (wrap && ((*x + textsize_x * 6) > _width)) { // Off right? + *x = 0; // Reset x to zero, + *y += textsize_y * 8; // advance y one line + } + int x2 = *x + textsize_x * 6 - 1, // Lower-right pixel of char + y2 = *y + textsize_y * 8 - 1; + if (x2 > *maxx) + *maxx = x2; // Track max x, y + if (y2 > *maxy) + *maxy = y2; + if (*x < *minx) + *minx = *x; // Track min x, y + if (*y < *miny) + *miny = *y; + *x += textsize_x * 6; // Advance x one char + } + } +} + +/**************************************************************************/ +/*! + @brief Helper to determine size of a string with current font/size. Pass + string and a cursor position, returns UL corner and W,H. + @param str The ascii string to measure + @param x The current cursor X + @param y The current cursor Y + @param x1 The boundary X coordinate, set by function + @param y1 The boundary Y coordinate, set by function + @param w The boundary width, set by function + @param h The boundary height, set by function +*/ +/**************************************************************************/ +void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y, + int16_t *x1, int16_t *y1, uint16_t *w, + uint16_t *h) { + uint8_t c; // Current character + + *x1 = x; + *y1 = y; + *w = *h = 0; + + int16_t minx = _width, miny = _height, maxx = -1, maxy = -1; + + while ((c = *str++)) + charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy); + + if (maxx >= minx) { + *x1 = minx; + *w = maxx - minx + 1; + } + if (maxy >= miny) { + *y1 = miny; + *h = maxy - miny + 1; + } +} + +/**************************************************************************/ +/*! + @brief Helper to determine size of a string with current font/size. Pass + string and a cursor position, returns UL corner and W,H. + @param str The ascii string to measure (as an arduino String() class) + @param x The current cursor X + @param y The current cursor Y + @param x1 The boundary X coordinate, set by function + @param y1 The boundary Y coordinate, set by function + @param w The boundary width, set by function + @param h The boundary height, set by function +*/ +/**************************************************************************/ +void Adafruit_GFX::getTextBounds(const String &str, int16_t x, int16_t y, + int16_t *x1, int16_t *y1, uint16_t *w, + uint16_t *h) { + if (str.length() != 0) { + getTextBounds(const_cast<char *>(str.c_str()), x, y, x1, y1, w, h); + } +} + +/**************************************************************************/ +/*! + @brief Helper to determine size of a PROGMEM string with current + font/size. Pass string and a cursor position, returns UL corner and W,H. + @param str The flash-memory ascii string to measure + @param x The current cursor X + @param y The current cursor Y + @param x1 The boundary X coordinate, set by function + @param y1 The boundary Y coordinate, set by function + @param w The boundary width, set by function + @param h The boundary height, set by function +*/ +/**************************************************************************/ +void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str, int16_t x, + int16_t y, int16_t *x1, int16_t *y1, + uint16_t *w, uint16_t *h) { + uint8_t *s = (uint8_t *)str, c; + + *x1 = x; + *y1 = y; + *w = *h = 0; + + int16_t minx = _width, miny = _height, maxx = -1, maxy = -1; + + while ((c = pgm_read_byte(s++))) + charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy); + + if (maxx >= minx) { + *x1 = minx; + *w = maxx - minx + 1; + } + if (maxy >= miny) { + *y1 = miny; + *h = maxy - miny + 1; + } +} + +/**************************************************************************/ +/*! + @brief Invert the display (ideally using built-in hardware command) + @param i True if you want to invert, false to make 'normal' +*/ +/**************************************************************************/ +void Adafruit_GFX::invertDisplay(boolean i) { + // Do nothing, must be subclassed if supported by hardware +} + +/***************************************************************************/ + +/**************************************************************************/ +/*! + @brief Create a simple drawn button UI element +*/ +/**************************************************************************/ +Adafruit_GFX_Button::Adafruit_GFX_Button(void) { _gfx = 0; } + +/**************************************************************************/ +/*! + @brief Initialize button with our desired color/size/settings + @param gfx Pointer to our display so we can draw to it! + @param x The X coordinate of the center of the button + @param y The Y coordinate of the center of the button + @param w Width of the buttton + @param h Height of the buttton + @param outline Color of the outline (16-bit 5-6-5 standard) + @param fill Color of the button fill (16-bit 5-6-5 standard) + @param textcolor Color of the button label (16-bit 5-6-5 standard) + @param label Ascii string of the text inside the button + @param textsize The font magnification of the label text +*/ +/**************************************************************************/ +// Classic initButton() function: pass center & size +void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y, + uint16_t w, uint16_t h, uint16_t outline, + uint16_t fill, uint16_t textcolor, + char *label, uint8_t textsize) { + // Tweak arguments and pass to the newer initButtonUL() function... + initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, textcolor, + label, textsize); +} + +/**************************************************************************/ +/*! + @brief Initialize button with our desired color/size/settings + @param gfx Pointer to our display so we can draw to it! + @param x The X coordinate of the center of the button + @param y The Y coordinate of the center of the button + @param w Width of the buttton + @param h Height of the buttton + @param outline Color of the outline (16-bit 5-6-5 standard) + @param fill Color of the button fill (16-bit 5-6-5 standard) + @param textcolor Color of the button label (16-bit 5-6-5 standard) + @param label Ascii string of the text inside the button + @param textsize_x The font magnification in X-axis of the label text + @param textsize_y The font magnification in Y-axis of the label text +*/ +/**************************************************************************/ +// Classic initButton() function: pass center & size +void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y, + uint16_t w, uint16_t h, uint16_t outline, + uint16_t fill, uint16_t textcolor, + char *label, uint8_t textsize_x, + uint8_t textsize_y) { + // Tweak arguments and pass to the newer initButtonUL() function... + initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, textcolor, + label, textsize_x, textsize_y); +} + +/**************************************************************************/ +/*! + @brief Initialize button with our desired color/size/settings, with + upper-left coordinates + @param gfx Pointer to our display so we can draw to it! + @param x1 The X coordinate of the Upper-Left corner of the button + @param y1 The Y coordinate of the Upper-Left corner of the button + @param w Width of the buttton + @param h Height of the buttton + @param outline Color of the outline (16-bit 5-6-5 standard) + @param fill Color of the button fill (16-bit 5-6-5 standard) + @param textcolor Color of the button label (16-bit 5-6-5 standard) + @param label Ascii string of the text inside the button + @param textsize The font magnification of the label text +*/ +/**************************************************************************/ +void Adafruit_GFX_Button::initButtonUL(Adafruit_GFX *gfx, int16_t x1, + int16_t y1, uint16_t w, uint16_t h, + uint16_t outline, uint16_t fill, + uint16_t textcolor, char *label, + uint8_t textsize) { + initButtonUL(gfx, x1, y1, w, h, outline, fill, textcolor, label, textsize, + textsize); +} + +/**************************************************************************/ +/*! + @brief Initialize button with our desired color/size/settings, with + upper-left coordinates + @param gfx Pointer to our display so we can draw to it! + @param x1 The X coordinate of the Upper-Left corner of the button + @param y1 The Y coordinate of the Upper-Left corner of the button + @param w Width of the buttton + @param h Height of the buttton + @param outline Color of the outline (16-bit 5-6-5 standard) + @param fill Color of the button fill (16-bit 5-6-5 standard) + @param textcolor Color of the button label (16-bit 5-6-5 standard) + @param label Ascii string of the text inside the button + @param textsize_x The font magnification in X-axis of the label text + @param textsize_y The font magnification in Y-axis of the label text +*/ +/**************************************************************************/ +void Adafruit_GFX_Button::initButtonUL(Adafruit_GFX *gfx, int16_t x1, + int16_t y1, uint16_t w, uint16_t h, + uint16_t outline, uint16_t fill, + uint16_t textcolor, char *label, + uint8_t textsize_x, uint8_t textsize_y) { + _x1 = x1; + _y1 = y1; + _w = w; + _h = h; + _outlinecolor = outline; + _fillcolor = fill; + _textcolor = textcolor; + _textsize_x = textsize_x; + _textsize_y = textsize_y; + _gfx = gfx; + strncpy(_label, label, 9); +} + +/**************************************************************************/ +/*! + @brief Draw the button on the screen + @param inverted Whether to draw with fill/text swapped to indicate + 'pressed' +*/ +/**************************************************************************/ +void Adafruit_GFX_Button::drawButton(boolean inverted) { + uint16_t fill, outline, text; + + if (!inverted) { + fill = _fillcolor; + outline = _outlinecolor; + text = _textcolor; + } else { + fill = _textcolor; + outline = _outlinecolor; + text = _fillcolor; + } + + uint8_t r = min(_w, _h) / 4; // Corner radius + _gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill); + _gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline); + + _gfx->setCursor(_x1 + (_w / 2) - (strlen(_label) * 3 * _textsize_x), + _y1 + (_h / 2) - (4 * _textsize_y)); + _gfx->setTextColor(text); + _gfx->setTextSize(_textsize_x, _textsize_y); + _gfx->print(_label); +} + +/**************************************************************************/ +/*! + @brief Helper to let us know if a coordinate is within the bounds of the + button + @param x The X coordinate to check + @param y The Y coordinate to check + @returns True if within button graphics outline +*/ +/**************************************************************************/ +boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) { + return ((x >= _x1) && (x < (int16_t)(_x1 + _w)) && (y >= _y1) && + (y < (int16_t)(_y1 + _h))); +} + +/**************************************************************************/ +/*! + @brief Query whether the button was pressed since we last checked state + @returns True if was not-pressed before, now is. +*/ +/**************************************************************************/ +boolean Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); } + +/**************************************************************************/ +/*! + @brief Query whether the button was released since we last checked state + @returns True if was pressed before, now is not. +*/ +/**************************************************************************/ +boolean Adafruit_GFX_Button::justReleased() { + return (!currstate && laststate); +} + +// ------------------------------------------------------------------------- + +// GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too +// comfy with the implementation) provide 1-, 8- and 16-bit offscreen +// canvases, the address of which can be passed to drawBitmap() or +// pushColors() (the latter appears only in a couple of GFX-subclassed TFT +// libraries at this time). This is here mostly to help with the recently- +// added proportionally-spaced fonts; adds a way to refresh a section of the +// screen without a massive flickering clear-and-redraw...but maybe you'll +// find other uses too. VERY RAM-intensive, since the buffer is in MCU +// memory and not the display driver...GXFcanvas1 might be minimally useful +// on an Uno-class board, but this and the others are much more likely to +// require at least a Mega or various recent ARM-type boards (recommended, +// as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per +// pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte +// per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no +// scanline pad). +// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND. + +/**************************************************************************/ +/*! + @brief Instatiate a GFX 1-bit canvas context for graphics + @param w Display width, in pixels + @param h Display height, in pixels +*/ +/**************************************************************************/ +GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { + uint16_t bytes = ((w + 7) / 8) * h; + if ((buffer = (uint8_t *)malloc(bytes))) { + memset(buffer, 0, bytes); + } +} + +/**************************************************************************/ +/*! + @brief Delete the canvas, free memory +*/ +/**************************************************************************/ +GFXcanvas1::~GFXcanvas1(void) { + if (buffer) + free(buffer); +} + +/**************************************************************************/ +/*! + @brief Draw a pixel to the canvas framebuffer + @param x x coordinate + @param y y coordinate + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) { +#ifdef __AVR__ + // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR + static const uint8_t PROGMEM GFXsetBit[] = {0x80, 0x40, 0x20, 0x10, + 0x08, 0x04, 0x02, 0x01}, + GFXclrBit[] = {0x7F, 0xBF, 0xDF, 0xEF, + 0xF7, 0xFB, 0xFD, 0xFE}; +#endif + + if (buffer) { + if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) + return; + + int16_t t; + switch (rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)]; +#ifdef __AVR__ + if (color) + *ptr |= pgm_read_byte(&GFXsetBit[x & 7]); + else + *ptr &= pgm_read_byte(&GFXclrBit[x & 7]); +#else + if (color) + *ptr |= 0x80 >> (x & 7); + else + *ptr &= ~(0x80 >> (x & 7)); +#endif + } +} + +/**************************************************************************/ +/*! + @brief Fill the framebuffer completely with one color + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas1::fillScreen(uint16_t color) { + if (buffer) { + uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT; + memset(buffer, color ? 0xFF : 0x00, bytes); + } +} + +/**************************************************************************/ +/*! + @brief Instatiate a GFX 8-bit canvas context for graphics + @param w Display width, in pixels + @param h Display height, in pixels +*/ +/**************************************************************************/ +GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { + uint32_t bytes = w * h; + if ((buffer = (uint8_t *)malloc(bytes))) { + memset(buffer, 0, bytes); + } +} + +/**************************************************************************/ +/*! + @brief Delete the canvas, free memory +*/ +/**************************************************************************/ +GFXcanvas8::~GFXcanvas8(void) { + if (buffer) + free(buffer); +} + +/**************************************************************************/ +/*! + @brief Draw a pixel to the canvas framebuffer + @param x x coordinate + @param y y coordinate + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint16_t color) { + if (buffer) { + if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) + return; + + int16_t t; + switch (rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + buffer[x + y * WIDTH] = color; + } +} + +/**************************************************************************/ +/*! + @brief Fill the framebuffer completely with one color + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas8::fillScreen(uint16_t color) { + if (buffer) { + memset(buffer, color, WIDTH * HEIGHT); + } +} + +void GFXcanvas8::writeFastHLine(int16_t x, int16_t y, int16_t w, + uint16_t color) { + + if ((x >= _width) || (y < 0) || (y >= _height)) + return; + int16_t x2 = x + w - 1; + if (x2 < 0) + return; + + // Clip left/right + if (x < 0) { + x = 0; + w = x2 + 1; + } + if (x2 >= _width) + w = _width - x; + + int16_t t; + switch (rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + memset(buffer + y * WIDTH + x, color, w); +} + +/**************************************************************************/ +/*! + @brief Instatiate a GFX 16-bit canvas context for graphics + @param w Display width, in pixels + @param h Display height, in pixels +*/ +/**************************************************************************/ +GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) { + uint32_t bytes = w * h * 2; + if ((buffer = (uint16_t *)malloc(bytes))) { + memset(buffer, 0, bytes); + } +} + +/**************************************************************************/ +/*! + @brief Delete the canvas, free memory +*/ +/**************************************************************************/ +GFXcanvas16::~GFXcanvas16(void) { + if (buffer) + free(buffer); +} + +/**************************************************************************/ +/*! + @brief Draw a pixel to the canvas framebuffer + @param x x coordinate + @param y y coordinate + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) { + if (buffer) { + if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height)) + return; + + int16_t t; + switch (rotation) { + case 1: + t = x; + x = WIDTH - 1 - y; + y = t; + break; + case 2: + x = WIDTH - 1 - x; + y = HEIGHT - 1 - y; + break; + case 3: + t = x; + x = y; + y = HEIGHT - 1 - t; + break; + } + + buffer[x + y * WIDTH] = color; + } +} + +/**************************************************************************/ +/*! + @brief Fill the framebuffer completely with one color + @param color 16-bit 5-6-5 Color to fill with +*/ +/**************************************************************************/ +void GFXcanvas16::fillScreen(uint16_t color) { + if (buffer) { + uint8_t hi = color >> 8, lo = color & 0xFF; + if (hi == lo) { + memset(buffer, lo, WIDTH * HEIGHT * 2); + } else { + uint32_t i, pixels = WIDTH * HEIGHT; + for (i = 0; i < pixels; i++) + buffer[i] = color; + } + } +} + +/**************************************************************************/ +/*! + @brief Reverses the "endian-ness" of each 16-bit pixel within the + canvas; little-endian to big-endian, or big-endian to little. + Most microcontrollers (such as SAMD) are little-endian, while + most displays tend toward big-endianness. All the drawing + functions (including RGB bitmap drawing) take care of this + automatically, but some specialized code (usually involving + DMA) can benefit from having pixel data already in the + display-native order. Note that this does NOT convert to a + SPECIFIC endian-ness, it just flips the bytes within each word. +*/ +/**************************************************************************/ +void GFXcanvas16::byteSwap(void) { + if (buffer) { + uint32_t i, pixels = WIDTH * HEIGHT; + for (i = 0; i < pixels; i++) + buffer[i] = __builtin_bswap16(buffer[i]); + } +} |
