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diff --git a/components/fasani__adafruit_gfx/Adafruit_GFX.cpp b/components/fasani__adafruit_gfx/Adafruit_GFX.cpp
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+/*
+This is the core graphics library for all our displays, providing a common
+set of graphics primitives (points, lines, circles, etc.). It needs to be
+paired with a hardware-specific library for each display device we carry
+(to handle the lower-level functions).
+
+Adafruit invests time and resources providing this open source code, please
+support Adafruit & open-source hardware by purchasing products from Adafruit!
+
+Copyright (c) 2013 Adafruit Industries. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+- Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+- Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "Adafruit_GFX.h"
+#include "glcdfont.c"
+
+// Many (but maybe not all) non-AVR board installs define macros
+// for compatibility with existing PROGMEM-reading AVR code.
+// Do our own checks and defines here for good measure...
+
+#ifndef pgm_read_byte
+#define pgm_read_byte(addr) (*(const unsigned char *)(addr))
+#endif
+#ifndef pgm_read_word
+#define pgm_read_word(addr) (*(const unsigned short *)(addr))
+#endif
+#ifndef pgm_read_dword
+#define pgm_read_dword(addr) (*(const unsigned long *)(addr))
+#endif
+
+// Pointers are a peculiar case...typically 16-bit on AVR boards,
+// 32 bits elsewhere. Try to accommodate both...
+
+#if !defined(__INT_MAX__) || (__INT_MAX__ > 0xFFFF)
+#define pgm_read_pointer(addr) ((void *)pgm_read_dword(addr))
+#else
+#define pgm_read_pointer(addr) ((void *)pgm_read_word(addr))
+#endif
+
+inline GFXglyph *pgm_read_glyph_ptr(const GFXfont *gfxFont, uint8_t c) {
+#ifdef __AVR__
+ return &(((GFXglyph *)pgm_read_pointer(&gfxFont->glyph))[c]);
+#else
+ // expression in __AVR__ section may generate "dereferencing type-punned
+ // pointer will break strict-aliasing rules" warning In fact, on other
+ // platforms (such as STM32) there is no need to do this pointer magic as
+ // program memory may be read in a usual way So expression may be simplified
+ return gfxFont->glyph + c;
+#endif //__AVR__
+}
+
+inline uint8_t *pgm_read_bitmap_ptr(const GFXfont *gfxFont) {
+#ifdef __AVR__
+ return (uint8_t *)pgm_read_pointer(&gfxFont->bitmap);
+#else
+ // expression in __AVR__ section generates "dereferencing type-punned pointer
+ // will break strict-aliasing rules" warning In fact, on other platforms (such
+ // as STM32) there is no need to do this pointer magic as program memory may
+ // be read in a usual way So expression may be simplified
+ return gfxFont->bitmap;
+#endif //__AVR__
+}
+
+#ifndef min
+#define min(a, b) (((a) < (b)) ? (a) : (b))
+#endif
+
+#ifndef _swap_int16_t
+#define _swap_int16_t(a, b) \
+ { \
+ int16_t t = a; \
+ a = b; \
+ b = t; \
+ }
+#endif
+
+/**************************************************************************/
+/*!
+ @brief Instatiate a GFX context for graphics! Can only be done by a
+ superclass
+ @param w Display width, in pixels
+ @param h Display height, in pixels
+*/
+/**************************************************************************/
+Adafruit_GFX::Adafruit_GFX(int16_t w, int16_t h) : WIDTH(w), HEIGHT(h) {
+ _width = WIDTH;
+ _height = HEIGHT;
+ rotation = 0;
+ cursor_y = cursor_x = 0;
+ textsize_x = textsize_y = 1;
+ textcolor = textbgcolor = 0xFFFF;
+ wrap = true;
+ _cp437 = false;
+ gfxFont = NULL;
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a line. Bresenham's algorithm - thx wikpedia
+ @param x0 Start point x coordinate
+ @param y0 Start point y coordinate
+ @param x1 End point x coordinate
+ @param y1 End point y coordinate
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writeLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ uint16_t color) {
+#if defined(ESP8266)
+ yield();
+#endif
+ int16_t steep = abs(y1 - y0) > abs(x1 - x0);
+ if (steep) {
+ _swap_int16_t(x0, y0);
+ _swap_int16_t(x1, y1);
+ }
+
+ if (x0 > x1) {
+ _swap_int16_t(x0, x1);
+ _swap_int16_t(y0, y1);
+ }
+
+ int16_t dx, dy;
+ dx = x1 - x0;
+ dy = abs(y1 - y0);
+
+ int16_t err = dx / 2;
+ int16_t ystep;
+
+ if (y0 < y1) {
+ ystep = 1;
+ } else {
+ ystep = -1;
+ }
+
+ for (; x0 <= x1; x0++) {
+ if (steep) {
+ writePixel(y0, x0, color);
+ } else {
+ writePixel(x0, y0, color);
+ }
+ err -= dy;
+ if (err < 0) {
+ y0 += ystep;
+ err += dx;
+ }
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Start a display-writing routine, overwrite in subclasses.
+*/
+/**************************************************************************/
+void Adafruit_GFX::startWrite() {}
+
+/**************************************************************************/
+/*!
+ @brief Write a pixel, overwrite in subclasses if startWrite is defined!
+ @param x x coordinate
+ @param y y coordinate
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writePixel(int16_t x, int16_t y, uint16_t color) {
+ //printf("wPixel:%d,%d,%d ",x,y,color);
+ drawPixel(x, y, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a perfectly vertical line, overwrite in subclasses if
+ startWrite is defined!
+ @param x Top-most x coordinate
+ @param y Top-most y coordinate
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writeFastVLine(int16_t x, int16_t y, int16_t h,
+ uint16_t color) {
+ // Overwrite in subclasses if startWrite is defined!
+ // Can be just writeLine(x, y, x, y+h-1, color);
+ // or writeFillRect(x, y, 1, h, color);
+ drawFastVLine(x, y, h, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a perfectly horizontal line, overwrite in subclasses if
+ startWrite is defined!
+ @param x Left-most x coordinate
+ @param y Left-most y coordinate
+ @param w Width in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writeFastHLine(int16_t x, int16_t y, int16_t w,
+ uint16_t color) {
+ // Overwrite in subclasses if startWrite is defined!
+ // Example: writeLine(x, y, x+w-1, y, color);
+ // or writeFillRect(x, y, w, 1, color);
+ drawFastHLine(x, y, w, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Write a rectangle completely with one color, overwrite in
+ subclasses if startWrite is defined!
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::writeFillRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ uint16_t color) {
+ // Overwrite in subclasses if desired!
+ fillRect(x, y, w, h, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief End a display-writing routine, overwrite in subclasses if
+ startWrite is defined!
+*/
+/**************************************************************************/
+void Adafruit_GFX::endWrite() {}
+
+/**************************************************************************/
+/*!
+ @brief Draw a perfectly vertical line (this is often optimized in a
+ subclass!)
+ @param x Top-most x coordinate
+ @param y Top-most y coordinate
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h,
+ uint16_t color) {
+ startWrite();
+ writeLine(x, y, x, y + h - 1, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a perfectly horizontal line (this is often optimized in a
+ subclass!)
+ @param x Left-most x coordinate
+ @param y Left-most y coordinate
+ @param w Width in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w,
+ uint16_t color) {
+ startWrite();
+ writeLine(x, y, x + w - 1, y, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill a rectangle completely with one color. Update in subclasses if
+ desired!
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ uint16_t color) {
+ startWrite();
+ for (int16_t i = x; i < x + w; i++) {
+ writeFastVLine(i, y, h, color);
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill the screen completely with one color. Update in subclasses if
+ desired!
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillScreen(uint16_t color) {
+ fillRect(0, 0, _width, _height, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a line
+ @param x0 Start point x coordinate
+ @param y0 Start point y coordinate
+ @param x1 End point x coordinate
+ @param y1 End point y coordinate
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ uint16_t color) {
+ // Update in subclasses if desired!
+ if (x0 == x1) {
+ if (y0 > y1)
+ _swap_int16_t(y0, y1);
+ drawFastVLine(x0, y0, y1 - y0 + 1, color);
+ } else if (y0 == y1) {
+ if (x0 > x1)
+ _swap_int16_t(x0, x1);
+ drawFastHLine(x0, y0, x1 - x0 + 1, color);
+ } else {
+ startWrite();
+ writeLine(x0, y0, x1, y1, color);
+ endWrite();
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a circle outline
+ @param x0 Center-point x coordinate
+ @param y0 Center-point y coordinate
+ @param r Radius of circle
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r,
+ uint16_t color) {
+#if defined(ESP8266)
+ yield();
+#endif
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+
+ startWrite();
+ writePixel(x0, y0 + r, color);
+ writePixel(x0, y0 - r, color);
+ writePixel(x0 + r, y0, color);
+ writePixel(x0 - r, y0, color);
+
+ while (x < y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+
+ writePixel(x0 + x, y0 + y, color);
+ writePixel(x0 - x, y0 + y, color);
+ writePixel(x0 + x, y0 - y, color);
+ writePixel(x0 - x, y0 - y, color);
+ writePixel(x0 + y, y0 + x, color);
+ writePixel(x0 - y, y0 + x, color);
+ writePixel(x0 + y, y0 - x, color);
+ writePixel(x0 - y, y0 - x, color);
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Quarter-circle drawer, used to do circles and roundrects
+ @param x0 Center-point x coordinate
+ @param y0 Center-point y coordinate
+ @param r Radius of circle
+ @param cornername Mask bit #1 or bit #2 to indicate which quarters of
+ the circle we're doing
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawCircleHelper(int16_t x0, int16_t y0, int16_t r,
+ uint8_t cornername, uint16_t color) {
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+
+ while (x < y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+ if (cornername & 0x4) {
+ writePixel(x0 + x, y0 + y, color);
+ writePixel(x0 + y, y0 + x, color);
+ }
+ if (cornername & 0x2) {
+ writePixel(x0 + x, y0 - y, color);
+ writePixel(x0 + y, y0 - x, color);
+ }
+ if (cornername & 0x8) {
+ writePixel(x0 - y, y0 + x, color);
+ writePixel(x0 - x, y0 + y, color);
+ }
+ if (cornername & 0x1) {
+ writePixel(x0 - y, y0 - x, color);
+ writePixel(x0 - x, y0 - y, color);
+ }
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a circle with filled color
+ @param x0 Center-point x coordinate
+ @param y0 Center-point y coordinate
+ @param r Radius of circle
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r,
+ uint16_t color) {
+ startWrite();
+ writeFastVLine(x0, y0 - r, 2 * r + 1, color);
+ fillCircleHelper(x0, y0, r, 3, 0, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Quarter-circle drawer with fill, used for circles and roundrects
+ @param x0 Center-point x coordinate
+ @param y0 Center-point y coordinate
+ @param r Radius of circle
+ @param corners Mask bits indicating which quarters we're doing
+ @param delta Offset from center-point, used for round-rects
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r,
+ uint8_t corners, int16_t delta,
+ uint16_t color) {
+
+ int16_t f = 1 - r;
+ int16_t ddF_x = 1;
+ int16_t ddF_y = -2 * r;
+ int16_t x = 0;
+ int16_t y = r;
+ int16_t px = x;
+ int16_t py = y;
+
+ delta++; // Avoid some +1's in the loop
+
+ while (x < y) {
+ if (f >= 0) {
+ y--;
+ ddF_y += 2;
+ f += ddF_y;
+ }
+ x++;
+ ddF_x += 2;
+ f += ddF_x;
+ // These checks avoid double-drawing certain lines, important
+ // for the SSD1306 library which has an INVERT drawing mode.
+ if (x < (y + 1)) {
+ if (corners & 1)
+ writeFastVLine(x0 + x, y0 - y, 2 * y + delta, color);
+ if (corners & 2)
+ writeFastVLine(x0 - x, y0 - y, 2 * y + delta, color);
+ }
+ if (y != py) {
+ if (corners & 1)
+ writeFastVLine(x0 + py, y0 - px, 2 * px + delta, color);
+ if (corners & 2)
+ writeFastVLine(x0 - py, y0 - px, 2 * px + delta, color);
+ py = y;
+ }
+ px = x;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a rectangle with no fill color
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ uint16_t color) {
+ startWrite();
+ writeFastHLine(x, y, w, color);
+ writeFastHLine(x, y + h - 1, w, color);
+ writeFastVLine(x, y, h, color);
+ writeFastVLine(x + w - 1, y, h, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a rounded rectangle with no fill color
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param r Radius of corner rounding
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ int16_t r, uint16_t color) {
+ int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis
+ if (r > max_radius)
+ r = max_radius;
+ // smarter version
+ startWrite();
+ writeFastHLine(x + r, y, w - 2 * r, color); // Top
+ writeFastHLine(x + r, y + h - 1, w - 2 * r, color); // Bottom
+ writeFastVLine(x, y + r, h - 2 * r, color); // Left
+ writeFastVLine(x + w - 1, y + r, h - 2 * r, color); // Right
+ // draw four corners
+ drawCircleHelper(x + r, y + r, r, 1, color);
+ drawCircleHelper(x + w - r - 1, y + r, r, 2, color);
+ drawCircleHelper(x + w - r - 1, y + h - r - 1, r, 4, color);
+ drawCircleHelper(x + r, y + h - r - 1, r, 8, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a rounded rectangle with fill color
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param w Width in pixels
+ @param h Height in pixels
+ @param r Radius of corner rounding
+ @param color 16-bit 5-6-5 Color to draw/fill with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h,
+ int16_t r, uint16_t color) {
+ int16_t max_radius = ((w < h) ? w : h) / 2; // 1/2 minor axis
+ if (r > max_radius)
+ r = max_radius;
+ // smarter version
+ startWrite();
+ writeFillRect(x + r, y, w - 2 * r, h, color);
+ // draw four corners
+ fillCircleHelper(x + w - r - 1, y + r, r, 1, h - 2 * r - 1, color);
+ fillCircleHelper(x + r, y + r, r, 2, h - 2 * r - 1, color);
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a triangle with no fill color
+ @param x0 Vertex #0 x coordinate
+ @param y0 Vertex #0 y coordinate
+ @param x1 Vertex #1 x coordinate
+ @param y1 Vertex #1 y coordinate
+ @param x2 Vertex #2 x coordinate
+ @param y2 Vertex #2 y coordinate
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ int16_t x2, int16_t y2, uint16_t color) {
+ drawLine(x0, y0, x1, y1, color);
+ drawLine(x1, y1, x2, y2, color);
+ drawLine(x2, y2, x0, y0, color);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a triangle with color-fill
+ @param x0 Vertex #0 x coordinate
+ @param y0 Vertex #0 y coordinate
+ @param x1 Vertex #1 x coordinate
+ @param y1 Vertex #1 y coordinate
+ @param x2 Vertex #2 x coordinate
+ @param y2 Vertex #2 y coordinate
+ @param color 16-bit 5-6-5 Color to fill/draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1,
+ int16_t x2, int16_t y2, uint16_t color) {
+
+ int16_t a, b, y, last;
+
+ // Sort coordinates by Y order (y2 >= y1 >= y0)
+ if (y0 > y1) {
+ _swap_int16_t(y0, y1);
+ _swap_int16_t(x0, x1);
+ }
+ if (y1 > y2) {
+ _swap_int16_t(y2, y1);
+ _swap_int16_t(x2, x1);
+ }
+ if (y0 > y1) {
+ _swap_int16_t(y0, y1);
+ _swap_int16_t(x0, x1);
+ }
+
+ startWrite();
+ if (y0 == y2) { // Handle awkward all-on-same-line case as its own thing
+ a = b = x0;
+ if (x1 < a)
+ a = x1;
+ else if (x1 > b)
+ b = x1;
+ if (x2 < a)
+ a = x2;
+ else if (x2 > b)
+ b = x2;
+ writeFastHLine(a, y0, b - a + 1, color);
+ endWrite();
+ return;
+ }
+
+ int16_t dx01 = x1 - x0, dy01 = y1 - y0, dx02 = x2 - x0, dy02 = y2 - y0,
+ dx12 = x2 - x1, dy12 = y2 - y1;
+ int32_t sa = 0, sb = 0;
+
+ // For upper part of triangle, find scanline crossings for segments
+ // 0-1 and 0-2. If y1=y2 (flat-bottomed triangle), the scanline y1
+ // is included here (and second loop will be skipped, avoiding a /0
+ // error there), otherwise scanline y1 is skipped here and handled
+ // in the second loop...which also avoids a /0 error here if y0=y1
+ // (flat-topped triangle).
+ if (y1 == y2)
+ last = y1; // Include y1 scanline
+ else
+ last = y1 - 1; // Skip it
+
+ for (y = y0; y <= last; y++) {
+ a = x0 + sa / dy01;
+ b = x0 + sb / dy02;
+ sa += dx01;
+ sb += dx02;
+ /* longhand:
+ a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
+ b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
+ */
+ if (a > b)
+ _swap_int16_t(a, b);
+ writeFastHLine(a, y, b - a + 1, color);
+ }
+
+ // For lower part of triangle, find scanline crossings for segments
+ // 0-2 and 1-2. This loop is skipped if y1=y2.
+ sa = (int32_t)dx12 * (y - y1);
+ sb = (int32_t)dx02 * (y - y0);
+ for (; y <= y2; y++) {
+ a = x1 + sa / dy12;
+ b = x0 + sb / dy02;
+ sa += dx12;
+ sb += dx02;
+ /* longhand:
+ a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
+ b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
+ */
+ if (a > b)
+ _swap_int16_t(a, b);
+ writeFastHLine(a, y, b - a + 1, color);
+ }
+ endWrite();
+}
+
+// BITMAP / XBITMAP / GRAYSCALE / RGB BITMAP FUNCTIONS ---------------------
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y)
+ position, using the specified foreground color (unset bits are transparent).
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+ int16_t w, int16_t h, uint16_t color) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte <<= 1;
+ else
+ byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
+ if (byte & 0x80)
+ writePixel(x + i, y, color);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 1-bit image at the specified (x,y)
+ position, using the specified foreground (for set bits) and background (unset
+ bits) colors.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw pixels with
+ @param bg 16-bit 5-6-5 Color to draw background with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+ int16_t w, int16_t h, uint16_t color,
+ uint16_t bg) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte <<= 1;
+ else
+ byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
+ writePixel(x + i, y, (byte & 0x80) ? color : bg);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 1-bit image at the specified (x,y) position,
+ using the specified foreground color (unset bits are transparent).
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w,
+ int16_t h, uint16_t color) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte <<= 1;
+ else
+ byte = bitmap[j * byteWidth + i / 8];
+ if (byte & 0x80)
+ writePixel(x + i, y, color);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 1-bit image at the specified (x,y) position,
+ using the specified foreground (for set bits) and background (unset bits)
+ colors.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw pixels with
+ @param bg 16-bit 5-6-5 Color to draw background with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, uint8_t *bitmap, int16_t w,
+ int16_t h, uint16_t color, uint16_t bg) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte <<= 1;
+ else
+ byte = bitmap[j * byteWidth + i / 8];
+ writePixel(x + i, y, (byte & 0x80) ? color : bg);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw PROGMEM-resident XBitMap Files (*.xbm), exported from GIMP.
+ Usage: Export from GIMP to *.xbm, rename *.xbm to *.c and open in editor.
+ C Array can be directly used with this function.
+ There is no RAM-resident version of this function; if generating bitmaps
+ in RAM, use the format defined by drawBitmap() and call that instead.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with monochrome bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+ @param color 16-bit 5-6-5 Color to draw pixels with
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawXBitmap(int16_t x, int16_t y, const uint8_t bitmap[],
+ int16_t w, int16_t h, uint16_t color) {
+
+ int16_t byteWidth = (w + 7) / 8; // Bitmap scanline pad = whole byte
+ uint8_t byte = 0;
+
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte >>= 1;
+ else
+ byte = pgm_read_byte(&bitmap[j * byteWidth + i / 8]);
+ // Nearly identical to drawBitmap(), only the bit order
+ // is reversed here (left-to-right = LSB to MSB):
+ if (byte & 0x01)
+ writePixel(x + i, y, color);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 8-bit image (grayscale) at the specified
+ (x,y) pos. Specifically for 8-bit display devices such as IS31FL3731; no
+ color reduction/expansion is performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with grayscale bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
+ const uint8_t bitmap[], int16_t w,
+ int16_t h) {
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ writePixel(x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i]));
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 8-bit image (grayscale) at the specified (x,y)
+ pos. Specifically for 8-bit display devices such as IS31FL3731; no color
+ reduction/expansion is performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with grayscale bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap,
+ int16_t w, int16_t h) {
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ writePixel(x + i, y, bitmap[j * w + i]);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 8-bit image (grayscale) with a 1-bit mask
+ (set bits = opaque, unset bits = clear) at the specified (x,y) position.
+ BOTH buffers (grayscale and mask) must be PROGMEM-resident.
+ Specifically for 8-bit display devices such as IS31FL3731; no color
+ reduction/expansion is performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with grayscale bitmap
+ @param mask byte array with mask bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y,
+ const uint8_t bitmap[],
+ const uint8_t mask[], int16_t w,
+ int16_t h) {
+ int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
+ uint8_t byte = 0;
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte <<= 1;
+ else
+ byte = pgm_read_byte(&mask[j * bw + i / 8]);
+ if (byte & 0x80) {
+ writePixel(x + i, y, (uint8_t)pgm_read_byte(&bitmap[j * w + i]));
+ }
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 8-bit image (grayscale) with a 1-bit mask
+ (set bits = opaque, unset bits = clear) at the specified (x,y) position.
+ BOTH buffers (grayscale and mask) must be RAM-residentt, no mix-and-match
+ Specifically for 8-bit display devices such as IS31FL3731; no color
+ reduction/expansion is performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with grayscale bitmap
+ @param mask byte array with mask bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawGrayscaleBitmap(int16_t x, int16_t y, uint8_t *bitmap,
+ uint8_t *mask, int16_t w, int16_t h) {
+ int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
+ uint8_t byte = 0;
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte <<= 1;
+ else
+ byte = mask[j * bw + i / 8];
+ if (byte & 0x80) {
+ writePixel(x + i, y, bitmap[j * w + i]);
+ }
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) at the specified
+ (x,y) position. For 16-bit display devices; no color reduction performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with 16-bit color bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[],
+ int16_t w, int16_t h) {
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ writePixel(x + i, y, pgm_read_word(&bitmap[j * w + i]));
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) at the specified (x,y)
+ position. For 16-bit display devices; no color reduction performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with 16-bit color bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap,
+ int16_t w, int16_t h) {
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ writePixel(x + i, y, bitmap[j * w + i]);
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a PROGMEM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask
+ (set bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH
+ buffers (color and mask) must be PROGMEM-resident. For 16-bit display
+ devices; no color reduction performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with 16-bit color bitmap
+ @param mask byte array with monochrome mask bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, const uint16_t bitmap[],
+ const uint8_t mask[], int16_t w, int16_t h) {
+ int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
+ uint8_t byte = 0;
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte <<= 1;
+ else
+ byte = pgm_read_byte(&mask[j * bw + i / 8]);
+ if (byte & 0x80) {
+ writePixel(x + i, y, pgm_read_word(&bitmap[j * w + i]));
+ }
+ }
+ }
+ endWrite();
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a RAM-resident 16-bit image (RGB 5/6/5) with a 1-bit mask (set
+ bits = opaque, unset bits = clear) at the specified (x,y) position. BOTH
+ buffers (color and mask) must be RAM-resident. For 16-bit display devices; no
+ color reduction performed.
+ @param x Top left corner x coordinate
+ @param y Top left corner y coordinate
+ @param bitmap byte array with 16-bit color bitmap
+ @param mask byte array with monochrome mask bitmap
+ @param w Width of bitmap in pixels
+ @param h Height of bitmap in pixels
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawRGBBitmap(int16_t x, int16_t y, uint16_t *bitmap,
+ uint8_t *mask, int16_t w, int16_t h) {
+ int16_t bw = (w + 7) / 8; // Bitmask scanline pad = whole byte
+ uint8_t byte = 0;
+ startWrite();
+ for (int16_t j = 0; j < h; j++, y++) {
+ for (int16_t i = 0; i < w; i++) {
+ if (i & 7)
+ byte <<= 1;
+ else
+ byte = mask[j * bw + i / 8];
+ if (byte & 0x80) {
+ writePixel(x + i, y, bitmap[j * w + i]);
+ }
+ }
+ }
+ endWrite();
+}
+
+// TEXT- AND CHARACTER-HANDLING FUNCTIONS ----------------------------------
+
+// Draw a character
+/**************************************************************************/
+/*!
+ @brief Draw a single character
+ @param x Bottom left corner x coordinate
+ @param y Bottom left corner y coordinate
+ @param c The 8-bit font-indexed character (likely ascii)
+ @param color 16-bit 5-6-5 Color to draw chraracter with
+ @param bg 16-bit 5-6-5 Color to fill background with (if same as color,
+ no background)
+ @param size Font magnification level, 1 is 'original' size
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
+ uint16_t color, uint16_t bg, uint8_t size) {
+ drawChar(x, y, c, color, bg, size, size);
+}
+
+// Draw a character
+/**************************************************************************/
+/*!
+ @brief Draw a single character
+ @param x Bottom left corner x coordinate
+ @param y Bottom left corner y coordinate
+ @param c The 8-bit font-indexed character (likely ascii)
+ @param color 16-bit 5-6-5 Color to draw chraracter with
+ @param bg 16-bit 5-6-5 Color to fill background with (if same as color,
+ no background)
+ @param size_x Font magnification level in X-axis, 1 is 'original' size
+ @param size_y Font magnification level in Y-axis, 1 is 'original' size
+*/
+/**************************************************************************/
+void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c,
+ uint16_t color, uint16_t bg, uint8_t size_x,
+ uint8_t size_y) {
+
+ if (!gfxFont) { // 'Classic' built-in font
+
+ if ((x >= _width) || // Clip right
+ (y >= _height) || // Clip bottom
+ ((x + 6 * size_x - 1) < 0) || // Clip left
+ ((y + 8 * size_y - 1) < 0)) // Clip top
+ return;
+
+ if (!_cp437 && (c >= 176))
+ c++; // Handle 'classic' charset behavior
+
+ startWrite();
+ for (int8_t i = 0; i < 5; i++) { // Char bitmap = 5 columns
+ uint8_t line = pgm_read_byte(&font[c * 5 + i]);
+ for (int8_t j = 0; j < 8; j++, line >>= 1) {
+ if (line & 1) {
+ if (size_x == 1 && size_y == 1)
+ writePixel(x + i, y + j, color);
+ else
+ writeFillRect(x + i * size_x, y + j * size_y, size_x, size_y,
+ color);
+ } else if (bg != color) {
+ if (size_x == 1 && size_y == 1)
+ writePixel(x + i, y + j, bg);
+ else
+ writeFillRect(x + i * size_x, y + j * size_y, size_x, size_y, bg);
+ }
+ }
+ }
+ if (bg != color) { // If opaque, draw vertical line for last column
+ if (size_x == 1 && size_y == 1)
+ writeFastVLine(x + 5, y, 8, bg);
+ else
+ writeFillRect(x + 5 * size_x, y, size_x, 8 * size_y, bg);
+ }
+ endWrite();
+
+ } else { // Custom font
+ //printf("draw(%d) Custom font in x:%d y:%d\n",c,x,y);
+ // Character is assumed previously filtered by write() to eliminate
+ // newlines, returns, non-printable characters, etc. Calling
+ // drawChar() directly with 'bad' characters of font may cause mayhem!
+
+ c -= (uint8_t)pgm_read_byte(&gfxFont->first);
+ GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c);
+ uint8_t *bitmap = pgm_read_bitmap_ptr(gfxFont);
+
+ uint16_t bo = pgm_read_word(&glyph->bitmapOffset);
+ uint8_t w = pgm_read_byte(&glyph->width), h = pgm_read_byte(&glyph->height);
+ int8_t xo = pgm_read_byte(&glyph->xOffset),
+ yo = pgm_read_byte(&glyph->yOffset);
+ uint8_t xx, yy, bits = 0, bit = 0;
+ int16_t xo16 = 0, yo16 = 0;
+
+ if (size_x > 1 || size_y > 1) {
+ xo16 = xo;
+ yo16 = yo;
+ }
+
+ // Todo: Add character clipping here
+
+ // NOTE: THERE IS NO 'BACKGROUND' COLOR OPTION ON CUSTOM FONTS.
+ // THIS IS ON PURPOSE AND BY DESIGN. The background color feature
+ // has typically been used with the 'classic' font to overwrite old
+ // screen contents with new data. This ONLY works because the
+ // characters are a uniform size; it's not a sensible thing to do with
+ // proportionally-spaced fonts with glyphs of varying sizes (and that
+ // may overlap). To replace previously-drawn text when using a custom
+ // font, use the getTextBounds() function to determine the smallest
+ // rectangle encompassing a string, erase the area with fillRect(),
+ // then draw new text. This WILL infortunately 'blink' the text, but
+ // is unavoidable. Drawing 'background' pixels will NOT fix this,
+ // only creates a new set of problems. Have an idea to work around
+ // this (a canvas object type for MCUs that can afford the RAM and
+ // displays supporting setAddrWindow() and pushColors()), but haven't
+ // implemented this yet.
+
+ startWrite();
+ for (yy = 0; yy < h; yy++) {
+ for (xx = 0; xx < w; xx++) {
+ if (!(bit++ & 7)) {
+ bits = pgm_read_byte(&bitmap[bo++]);
+ }
+ if (bits & 0x80) {
+ if (size_x == 1 && size_y == 1) {
+ writePixel(x + xo + xx, y + yo + yy, color);
+ } else {
+ writeFillRect(x + (xo16 + xx) * size_x, y + (yo16 + yy) * size_y,
+ size_x, size_y, color);
+ }
+ }
+ bits <<= 1;
+ }
+ }
+ endWrite();
+
+ } // End classic vs custom font
+}
+/**************************************************************************/
+/*!
+ @brief Print one byte/character of data, used to support print()
+ @param c The 8-bit ascii character to write
+*/
+/**************************************************************************/
+size_t Adafruit_GFX::write(uint8_t c) {
+ if (!gfxFont) { // 'Classic' built-in font
+ printf("write(%d) Custom font\n",c);
+ if (c == '\n') { // Newline?
+ cursor_x = 0; // Reset x to zero,
+ cursor_y += textsize_y * 8; // advance y one line
+ } else if (c != '\r') { // Ignore carriage returns
+ if (wrap && ((cursor_x + textsize_x * 6) > _width)) { // Off right?
+ cursor_x = 0; // Reset x to zero,
+ cursor_y += textsize_y * 8; // advance y one line
+ }
+ drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize_x,
+ textsize_y);
+ cursor_x += textsize_x * 6; // Advance x one char
+ }
+
+ } else { // Custom font
+ //printf("write(%d) Custom font\n",c);
+ if (c == '\n') {
+ cursor_x = 0;
+ cursor_y +=
+ (int16_t)textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
+ } else if (c != '\r') {
+ uint8_t first = pgm_read_byte(&gfxFont->first);
+
+ if ((c >= first) && (c <= (uint8_t)pgm_read_byte(&gfxFont->last))) {
+ //printf("write() >=%d <=%d CHAR is in range\n",first, (uint8_t)pgm_read_byte(&gfxFont->last));
+
+ GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c - first);
+ uint8_t w = pgm_read_byte(&glyph->width),
+ h = pgm_read_byte(&glyph->height);
+ if ((w > 0) && (h > 0)) { // Is there an associated bitmap?
+ int16_t xo = (int8_t)pgm_read_byte(&glyph->xOffset); // sic
+ if (wrap && ((cursor_x + textsize_x * (xo + w)) > _width)) {
+ cursor_x = 0;
+ cursor_y += (int16_t)textsize_y *
+ (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
+ }
+ drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize_x,
+ textsize_y);
+ }
+ cursor_x +=
+ (uint8_t)pgm_read_byte(&glyph->xAdvance) * (int16_t)textsize_x;
+ }
+ }
+ }
+ return 1;
+}
+
+/**************************************************************************/
+/*!
+ @brief Set text 'magnification' size. Each increase in s makes 1 pixel
+ that much bigger.
+ @param s Desired text size. 1 is default 6x8, 2 is 12x16, 3 is 18x24, etc
+*/
+/**************************************************************************/
+void Adafruit_GFX::setTextSize(uint8_t s) { setTextSize(s, s); }
+
+/**************************************************************************/
+/*!
+ @brief Set text 'magnification' size. Each increase in s makes 1 pixel
+ that much bigger.
+ @param s_x Desired text width magnification level in X-axis. 1 is default
+ @param s_y Desired text width magnification level in Y-axis. 1 is default
+*/
+/**************************************************************************/
+void Adafruit_GFX::setTextSize(uint8_t s_x, uint8_t s_y) {
+ textsize_x = (s_x > 0) ? s_x : 1;
+ textsize_y = (s_y > 0) ? s_y : 1;
+}
+
+/**************************************************************************/
+/*!
+ @brief Set rotation setting for display
+ @param x 0 thru 3 corresponding to 4 cardinal rotations
+*/
+/**************************************************************************/
+void Adafruit_GFX::setRotation(uint8_t x) {
+ rotation = (x & 3);
+ switch (rotation) {
+ case 0:
+ case 2:
+ _width = WIDTH;
+ _height = HEIGHT;
+ break;
+ case 1:
+ case 3:
+ _width = HEIGHT;
+ _height = WIDTH;
+ break;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Set the font to display when print()ing, either custom or default
+ @param f The GFXfont object, if NULL use built in 6x8 font
+*/
+/**************************************************************************/
+void Adafruit_GFX::setFont(const GFXfont *f) {
+ if (f) { // Font struct pointer passed in?
+ if (!gfxFont) { // And no current font struct?
+ // Switching from classic to new font behavior.
+ // Move cursor pos down 6 pixels so it's on baseline.
+ cursor_y += 6;
+ }
+ } else if (gfxFont) { // NULL passed. Current font struct defined?
+ // Switching from new to classic font behavior.
+ // Move cursor pos up 6 pixels so it's at top-left of char.
+ cursor_y -= 6;
+ }
+ gfxFont = (GFXfont *)f;
+}
+
+/**************************************************************************/
+/*!
+ @brief Helper to determine size of a character with current font/size.
+ Broke this out as it's used by both the PROGMEM- and RAM-resident
+ getTextBounds() functions.
+ @param c The ascii character in question
+ @param x Pointer to x location of character
+ @param y Pointer to y location of character
+ @param minx Minimum clipping value for X
+ @param miny Minimum clipping value for Y
+ @param maxx Maximum clipping value for X
+ @param maxy Maximum clipping value for Y
+*/
+/**************************************************************************/
+void Adafruit_GFX::charBounds(char c, int16_t *x, int16_t *y, int16_t *minx,
+ int16_t *miny, int16_t *maxx, int16_t *maxy) {
+
+ if (gfxFont) {
+
+ if (c == '\n') { // Newline?
+ *x = 0; // Reset x to zero, advance y by one line
+ *y += textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
+ } else if (c != '\r') { // Not a carriage return; is normal char
+ uint8_t first = pgm_read_byte(&gfxFont->first),
+ last = pgm_read_byte(&gfxFont->last);
+ if ((c >= first) && (c <= last)) { // Char present in this font?
+ GFXglyph *glyph = pgm_read_glyph_ptr(gfxFont, c - first);
+ uint8_t gw = pgm_read_byte(&glyph->width),
+ gh = pgm_read_byte(&glyph->height),
+ xa = pgm_read_byte(&glyph->xAdvance);
+ int8_t xo = pgm_read_byte(&glyph->xOffset),
+ yo = pgm_read_byte(&glyph->yOffset);
+ if (wrap && ((*x + (((int16_t)xo + gw) * textsize_x)) > _width)) {
+ *x = 0; // Reset x to zero, advance y by one line
+ *y += textsize_y * (uint8_t)pgm_read_byte(&gfxFont->yAdvance);
+ }
+ int16_t tsx = (int16_t)textsize_x, tsy = (int16_t)textsize_y,
+ x1 = *x + xo * tsx, y1 = *y + yo * tsy, x2 = x1 + gw * tsx - 1,
+ y2 = y1 + gh * tsy - 1;
+ if (x1 < *minx)
+ *minx = x1;
+ if (y1 < *miny)
+ *miny = y1;
+ if (x2 > *maxx)
+ *maxx = x2;
+ if (y2 > *maxy)
+ *maxy = y2;
+ *x += xa * tsx;
+ }
+ }
+
+ } else { // Default font
+
+ if (c == '\n') { // Newline?
+ *x = 0; // Reset x to zero,
+ *y += textsize_y * 8; // advance y one line
+ // min/max x/y unchaged -- that waits for next 'normal' character
+ } else if (c != '\r') { // Normal char; ignore carriage returns
+ if (wrap && ((*x + textsize_x * 6) > _width)) { // Off right?
+ *x = 0; // Reset x to zero,
+ *y += textsize_y * 8; // advance y one line
+ }
+ int x2 = *x + textsize_x * 6 - 1, // Lower-right pixel of char
+ y2 = *y + textsize_y * 8 - 1;
+ if (x2 > *maxx)
+ *maxx = x2; // Track max x, y
+ if (y2 > *maxy)
+ *maxy = y2;
+ if (*x < *minx)
+ *minx = *x; // Track min x, y
+ if (*y < *miny)
+ *miny = *y;
+ *x += textsize_x * 6; // Advance x one char
+ }
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Helper to determine size of a string with current font/size. Pass
+ string and a cursor position, returns UL corner and W,H.
+ @param str The ascii string to measure
+ @param x The current cursor X
+ @param y The current cursor Y
+ @param x1 The boundary X coordinate, set by function
+ @param y1 The boundary Y coordinate, set by function
+ @param w The boundary width, set by function
+ @param h The boundary height, set by function
+*/
+/**************************************************************************/
+void Adafruit_GFX::getTextBounds(const char *str, int16_t x, int16_t y,
+ int16_t *x1, int16_t *y1, uint16_t *w,
+ uint16_t *h) {
+ uint8_t c; // Current character
+
+ *x1 = x;
+ *y1 = y;
+ *w = *h = 0;
+
+ int16_t minx = _width, miny = _height, maxx = -1, maxy = -1;
+
+ while ((c = *str++))
+ charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy);
+
+ if (maxx >= minx) {
+ *x1 = minx;
+ *w = maxx - minx + 1;
+ }
+ if (maxy >= miny) {
+ *y1 = miny;
+ *h = maxy - miny + 1;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Helper to determine size of a string with current font/size. Pass
+ string and a cursor position, returns UL corner and W,H.
+ @param str The ascii string to measure (as an arduino String() class)
+ @param x The current cursor X
+ @param y The current cursor Y
+ @param x1 The boundary X coordinate, set by function
+ @param y1 The boundary Y coordinate, set by function
+ @param w The boundary width, set by function
+ @param h The boundary height, set by function
+*/
+/**************************************************************************/
+void Adafruit_GFX::getTextBounds(const String &str, int16_t x, int16_t y,
+ int16_t *x1, int16_t *y1, uint16_t *w,
+ uint16_t *h) {
+ if (str.length() != 0) {
+ getTextBounds(const_cast<char *>(str.c_str()), x, y, x1, y1, w, h);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Helper to determine size of a PROGMEM string with current
+ font/size. Pass string and a cursor position, returns UL corner and W,H.
+ @param str The flash-memory ascii string to measure
+ @param x The current cursor X
+ @param y The current cursor Y
+ @param x1 The boundary X coordinate, set by function
+ @param y1 The boundary Y coordinate, set by function
+ @param w The boundary width, set by function
+ @param h The boundary height, set by function
+*/
+/**************************************************************************/
+void Adafruit_GFX::getTextBounds(const __FlashStringHelper *str, int16_t x,
+ int16_t y, int16_t *x1, int16_t *y1,
+ uint16_t *w, uint16_t *h) {
+ uint8_t *s = (uint8_t *)str, c;
+
+ *x1 = x;
+ *y1 = y;
+ *w = *h = 0;
+
+ int16_t minx = _width, miny = _height, maxx = -1, maxy = -1;
+
+ while ((c = pgm_read_byte(s++)))
+ charBounds(c, &x, &y, &minx, &miny, &maxx, &maxy);
+
+ if (maxx >= minx) {
+ *x1 = minx;
+ *w = maxx - minx + 1;
+ }
+ if (maxy >= miny) {
+ *y1 = miny;
+ *h = maxy - miny + 1;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Invert the display (ideally using built-in hardware command)
+ @param i True if you want to invert, false to make 'normal'
+*/
+/**************************************************************************/
+void Adafruit_GFX::invertDisplay(boolean i) {
+ // Do nothing, must be subclassed if supported by hardware
+}
+
+/***************************************************************************/
+
+/**************************************************************************/
+/*!
+ @brief Create a simple drawn button UI element
+*/
+/**************************************************************************/
+Adafruit_GFX_Button::Adafruit_GFX_Button(void) { _gfx = 0; }
+
+/**************************************************************************/
+/*!
+ @brief Initialize button with our desired color/size/settings
+ @param gfx Pointer to our display so we can draw to it!
+ @param x The X coordinate of the center of the button
+ @param y The Y coordinate of the center of the button
+ @param w Width of the buttton
+ @param h Height of the buttton
+ @param outline Color of the outline (16-bit 5-6-5 standard)
+ @param fill Color of the button fill (16-bit 5-6-5 standard)
+ @param textcolor Color of the button label (16-bit 5-6-5 standard)
+ @param label Ascii string of the text inside the button
+ @param textsize The font magnification of the label text
+*/
+/**************************************************************************/
+// Classic initButton() function: pass center & size
+void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
+ uint16_t w, uint16_t h, uint16_t outline,
+ uint16_t fill, uint16_t textcolor,
+ char *label, uint8_t textsize) {
+ // Tweak arguments and pass to the newer initButtonUL() function...
+ initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, textcolor,
+ label, textsize);
+}
+
+/**************************************************************************/
+/*!
+ @brief Initialize button with our desired color/size/settings
+ @param gfx Pointer to our display so we can draw to it!
+ @param x The X coordinate of the center of the button
+ @param y The Y coordinate of the center of the button
+ @param w Width of the buttton
+ @param h Height of the buttton
+ @param outline Color of the outline (16-bit 5-6-5 standard)
+ @param fill Color of the button fill (16-bit 5-6-5 standard)
+ @param textcolor Color of the button label (16-bit 5-6-5 standard)
+ @param label Ascii string of the text inside the button
+ @param textsize_x The font magnification in X-axis of the label text
+ @param textsize_y The font magnification in Y-axis of the label text
+*/
+/**************************************************************************/
+// Classic initButton() function: pass center & size
+void Adafruit_GFX_Button::initButton(Adafruit_GFX *gfx, int16_t x, int16_t y,
+ uint16_t w, uint16_t h, uint16_t outline,
+ uint16_t fill, uint16_t textcolor,
+ char *label, uint8_t textsize_x,
+ uint8_t textsize_y) {
+ // Tweak arguments and pass to the newer initButtonUL() function...
+ initButtonUL(gfx, x - (w / 2), y - (h / 2), w, h, outline, fill, textcolor,
+ label, textsize_x, textsize_y);
+}
+
+/**************************************************************************/
+/*!
+ @brief Initialize button with our desired color/size/settings, with
+ upper-left coordinates
+ @param gfx Pointer to our display so we can draw to it!
+ @param x1 The X coordinate of the Upper-Left corner of the button
+ @param y1 The Y coordinate of the Upper-Left corner of the button
+ @param w Width of the buttton
+ @param h Height of the buttton
+ @param outline Color of the outline (16-bit 5-6-5 standard)
+ @param fill Color of the button fill (16-bit 5-6-5 standard)
+ @param textcolor Color of the button label (16-bit 5-6-5 standard)
+ @param label Ascii string of the text inside the button
+ @param textsize The font magnification of the label text
+*/
+/**************************************************************************/
+void Adafruit_GFX_Button::initButtonUL(Adafruit_GFX *gfx, int16_t x1,
+ int16_t y1, uint16_t w, uint16_t h,
+ uint16_t outline, uint16_t fill,
+ uint16_t textcolor, char *label,
+ uint8_t textsize) {
+ initButtonUL(gfx, x1, y1, w, h, outline, fill, textcolor, label, textsize,
+ textsize);
+}
+
+/**************************************************************************/
+/*!
+ @brief Initialize button with our desired color/size/settings, with
+ upper-left coordinates
+ @param gfx Pointer to our display so we can draw to it!
+ @param x1 The X coordinate of the Upper-Left corner of the button
+ @param y1 The Y coordinate of the Upper-Left corner of the button
+ @param w Width of the buttton
+ @param h Height of the buttton
+ @param outline Color of the outline (16-bit 5-6-5 standard)
+ @param fill Color of the button fill (16-bit 5-6-5 standard)
+ @param textcolor Color of the button label (16-bit 5-6-5 standard)
+ @param label Ascii string of the text inside the button
+ @param textsize_x The font magnification in X-axis of the label text
+ @param textsize_y The font magnification in Y-axis of the label text
+*/
+/**************************************************************************/
+void Adafruit_GFX_Button::initButtonUL(Adafruit_GFX *gfx, int16_t x1,
+ int16_t y1, uint16_t w, uint16_t h,
+ uint16_t outline, uint16_t fill,
+ uint16_t textcolor, char *label,
+ uint8_t textsize_x, uint8_t textsize_y) {
+ _x1 = x1;
+ _y1 = y1;
+ _w = w;
+ _h = h;
+ _outlinecolor = outline;
+ _fillcolor = fill;
+ _textcolor = textcolor;
+ _textsize_x = textsize_x;
+ _textsize_y = textsize_y;
+ _gfx = gfx;
+ strncpy(_label, label, 9);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw the button on the screen
+ @param inverted Whether to draw with fill/text swapped to indicate
+ 'pressed'
+*/
+/**************************************************************************/
+void Adafruit_GFX_Button::drawButton(boolean inverted) {
+ uint16_t fill, outline, text;
+
+ if (!inverted) {
+ fill = _fillcolor;
+ outline = _outlinecolor;
+ text = _textcolor;
+ } else {
+ fill = _textcolor;
+ outline = _outlinecolor;
+ text = _fillcolor;
+ }
+
+ uint8_t r = min(_w, _h) / 4; // Corner radius
+ _gfx->fillRoundRect(_x1, _y1, _w, _h, r, fill);
+ _gfx->drawRoundRect(_x1, _y1, _w, _h, r, outline);
+
+ _gfx->setCursor(_x1 + (_w / 2) - (strlen(_label) * 3 * _textsize_x),
+ _y1 + (_h / 2) - (4 * _textsize_y));
+ _gfx->setTextColor(text);
+ _gfx->setTextSize(_textsize_x, _textsize_y);
+ _gfx->print(_label);
+}
+
+/**************************************************************************/
+/*!
+ @brief Helper to let us know if a coordinate is within the bounds of the
+ button
+ @param x The X coordinate to check
+ @param y The Y coordinate to check
+ @returns True if within button graphics outline
+*/
+/**************************************************************************/
+boolean Adafruit_GFX_Button::contains(int16_t x, int16_t y) {
+ return ((x >= _x1) && (x < (int16_t)(_x1 + _w)) && (y >= _y1) &&
+ (y < (int16_t)(_y1 + _h)));
+}
+
+/**************************************************************************/
+/*!
+ @brief Query whether the button was pressed since we last checked state
+ @returns True if was not-pressed before, now is.
+*/
+/**************************************************************************/
+boolean Adafruit_GFX_Button::justPressed() { return (currstate && !laststate); }
+
+/**************************************************************************/
+/*!
+ @brief Query whether the button was released since we last checked state
+ @returns True if was pressed before, now is not.
+*/
+/**************************************************************************/
+boolean Adafruit_GFX_Button::justReleased() {
+ return (!currstate && laststate);
+}
+
+// -------------------------------------------------------------------------
+
+// GFXcanvas1, GFXcanvas8 and GFXcanvas16 (currently a WIP, don't get too
+// comfy with the implementation) provide 1-, 8- and 16-bit offscreen
+// canvases, the address of which can be passed to drawBitmap() or
+// pushColors() (the latter appears only in a couple of GFX-subclassed TFT
+// libraries at this time). This is here mostly to help with the recently-
+// added proportionally-spaced fonts; adds a way to refresh a section of the
+// screen without a massive flickering clear-and-redraw...but maybe you'll
+// find other uses too. VERY RAM-intensive, since the buffer is in MCU
+// memory and not the display driver...GXFcanvas1 might be minimally useful
+// on an Uno-class board, but this and the others are much more likely to
+// require at least a Mega or various recent ARM-type boards (recommended,
+// as the text+bitmap draw can be pokey). GFXcanvas1 requires 1 bit per
+// pixel (rounded up to nearest byte per scanline), GFXcanvas8 is 1 byte
+// per pixel (no scanline pad), and GFXcanvas16 uses 2 bytes per pixel (no
+// scanline pad).
+// NOT EXTENSIVELY TESTED YET. MAY CONTAIN WORST BUGS KNOWN TO HUMANKIND.
+
+/**************************************************************************/
+/*!
+ @brief Instatiate a GFX 1-bit canvas context for graphics
+ @param w Display width, in pixels
+ @param h Display height, in pixels
+*/
+/**************************************************************************/
+GFXcanvas1::GFXcanvas1(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
+ uint16_t bytes = ((w + 7) / 8) * h;
+ if ((buffer = (uint8_t *)malloc(bytes))) {
+ memset(buffer, 0, bytes);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Delete the canvas, free memory
+*/
+/**************************************************************************/
+GFXcanvas1::~GFXcanvas1(void) {
+ if (buffer)
+ free(buffer);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a pixel to the canvas framebuffer
+ @param x x coordinate
+ @param y y coordinate
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas1::drawPixel(int16_t x, int16_t y, uint16_t color) {
+#ifdef __AVR__
+ // Bitmask tables of 0x80>>X and ~(0x80>>X), because X>>Y is slow on AVR
+ static const uint8_t PROGMEM GFXsetBit[] = {0x80, 0x40, 0x20, 0x10,
+ 0x08, 0x04, 0x02, 0x01},
+ GFXclrBit[] = {0x7F, 0xBF, 0xDF, 0xEF,
+ 0xF7, 0xFB, 0xFD, 0xFE};
+#endif
+
+ if (buffer) {
+ if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height))
+ return;
+
+ int16_t t;
+ switch (rotation) {
+ case 1:
+ t = x;
+ x = WIDTH - 1 - y;
+ y = t;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ t = x;
+ x = y;
+ y = HEIGHT - 1 - t;
+ break;
+ }
+
+ uint8_t *ptr = &buffer[(x / 8) + y * ((WIDTH + 7) / 8)];
+#ifdef __AVR__
+ if (color)
+ *ptr |= pgm_read_byte(&GFXsetBit[x & 7]);
+ else
+ *ptr &= pgm_read_byte(&GFXclrBit[x & 7]);
+#else
+ if (color)
+ *ptr |= 0x80 >> (x & 7);
+ else
+ *ptr &= ~(0x80 >> (x & 7));
+#endif
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill the framebuffer completely with one color
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas1::fillScreen(uint16_t color) {
+ if (buffer) {
+ uint16_t bytes = ((WIDTH + 7) / 8) * HEIGHT;
+ memset(buffer, color ? 0xFF : 0x00, bytes);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Instatiate a GFX 8-bit canvas context for graphics
+ @param w Display width, in pixels
+ @param h Display height, in pixels
+*/
+/**************************************************************************/
+GFXcanvas8::GFXcanvas8(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
+ uint32_t bytes = w * h;
+ if ((buffer = (uint8_t *)malloc(bytes))) {
+ memset(buffer, 0, bytes);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Delete the canvas, free memory
+*/
+/**************************************************************************/
+GFXcanvas8::~GFXcanvas8(void) {
+ if (buffer)
+ free(buffer);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a pixel to the canvas framebuffer
+ @param x x coordinate
+ @param y y coordinate
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas8::drawPixel(int16_t x, int16_t y, uint16_t color) {
+ if (buffer) {
+ if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height))
+ return;
+
+ int16_t t;
+ switch (rotation) {
+ case 1:
+ t = x;
+ x = WIDTH - 1 - y;
+ y = t;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ t = x;
+ x = y;
+ y = HEIGHT - 1 - t;
+ break;
+ }
+
+ buffer[x + y * WIDTH] = color;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill the framebuffer completely with one color
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas8::fillScreen(uint16_t color) {
+ if (buffer) {
+ memset(buffer, color, WIDTH * HEIGHT);
+ }
+}
+
+void GFXcanvas8::writeFastHLine(int16_t x, int16_t y, int16_t w,
+ uint16_t color) {
+
+ if ((x >= _width) || (y < 0) || (y >= _height))
+ return;
+ int16_t x2 = x + w - 1;
+ if (x2 < 0)
+ return;
+
+ // Clip left/right
+ if (x < 0) {
+ x = 0;
+ w = x2 + 1;
+ }
+ if (x2 >= _width)
+ w = _width - x;
+
+ int16_t t;
+ switch (rotation) {
+ case 1:
+ t = x;
+ x = WIDTH - 1 - y;
+ y = t;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ t = x;
+ x = y;
+ y = HEIGHT - 1 - t;
+ break;
+ }
+
+ memset(buffer + y * WIDTH + x, color, w);
+}
+
+/**************************************************************************/
+/*!
+ @brief Instatiate a GFX 16-bit canvas context for graphics
+ @param w Display width, in pixels
+ @param h Display height, in pixels
+*/
+/**************************************************************************/
+GFXcanvas16::GFXcanvas16(uint16_t w, uint16_t h) : Adafruit_GFX(w, h) {
+ uint32_t bytes = w * h * 2;
+ if ((buffer = (uint16_t *)malloc(bytes))) {
+ memset(buffer, 0, bytes);
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Delete the canvas, free memory
+*/
+/**************************************************************************/
+GFXcanvas16::~GFXcanvas16(void) {
+ if (buffer)
+ free(buffer);
+}
+
+/**************************************************************************/
+/*!
+ @brief Draw a pixel to the canvas framebuffer
+ @param x x coordinate
+ @param y y coordinate
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas16::drawPixel(int16_t x, int16_t y, uint16_t color) {
+ if (buffer) {
+ if ((x < 0) || (y < 0) || (x >= _width) || (y >= _height))
+ return;
+
+ int16_t t;
+ switch (rotation) {
+ case 1:
+ t = x;
+ x = WIDTH - 1 - y;
+ y = t;
+ break;
+ case 2:
+ x = WIDTH - 1 - x;
+ y = HEIGHT - 1 - y;
+ break;
+ case 3:
+ t = x;
+ x = y;
+ y = HEIGHT - 1 - t;
+ break;
+ }
+
+ buffer[x + y * WIDTH] = color;
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Fill the framebuffer completely with one color
+ @param color 16-bit 5-6-5 Color to fill with
+*/
+/**************************************************************************/
+void GFXcanvas16::fillScreen(uint16_t color) {
+ if (buffer) {
+ uint8_t hi = color >> 8, lo = color & 0xFF;
+ if (hi == lo) {
+ memset(buffer, lo, WIDTH * HEIGHT * 2);
+ } else {
+ uint32_t i, pixels = WIDTH * HEIGHT;
+ for (i = 0; i < pixels; i++)
+ buffer[i] = color;
+ }
+ }
+}
+
+/**************************************************************************/
+/*!
+ @brief Reverses the "endian-ness" of each 16-bit pixel within the
+ canvas; little-endian to big-endian, or big-endian to little.
+ Most microcontrollers (such as SAMD) are little-endian, while
+ most displays tend toward big-endianness. All the drawing
+ functions (including RGB bitmap drawing) take care of this
+ automatically, but some specialized code (usually involving
+ DMA) can benefit from having pixel data already in the
+ display-native order. Note that this does NOT convert to a
+ SPECIFIC endian-ness, it just flips the bytes within each word.
+*/
+/**************************************************************************/
+void GFXcanvas16::byteSwap(void) {
+ if (buffer) {
+ uint32_t i, pixels = WIDTH * HEIGHT;
+ for (i = 0; i < pixels; i++)
+ buffer[i] = __builtin_bswap16(buffer[i]);
+ }
+}