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2024-10-07Changing a data pin because of another conflict.gamerdonkey
2024-10-06Moving address pins because I think I'm interfering with some built-in function.gamerdonkey
2024-10-06Fix because I never swapped the buffer.gamerdonkey
2024-10-06Updating for ESP32s3 suppert so I can get octal SPI maybe.gamerdonkey
2024-09-20Changing to use octal SPI transmit so that we can display all the segments. ↵gamerdonkey
Also refactored to clean up some code.
2024-09-14Adding a backBuffer to avoid flickering. Color improvements.gamerdonkey
2024-09-14Getting display updating in a task again. Trying scrolling text.gamerdonkey
2024-09-14Changing to use an Adafruit_GFX library from components repo.gamerdonkey
2024-09-14First attempt at integrating Adafruit_GFX and converting to C++gamerdonkey
2024-08-30Fixing how I store pixels in the buffer and a demo with scrolling text.gamerdonkey
2024-08-30Refactoring how we draw on the display.gamerdonkey
2024-08-29Moving display update to its own task. Fancier demo.gamerdonkey
2024-08-26Using a more accurate delay. Outputting rows with correct endian-ness.gamerdonkey
2024-08-26Updating ms per tick setting to get sub-10ms delay accuracy.gamerdonkey
2024-08-25Initial commitgamerdonkey